分布式系统设计模式:从理论到实践
多家互联网大厂的分布式系统架构经验,系统梳理23种核心分布式设计模式。从理论基础到实战应用,从一致性算法到容错机制,每个模式都配有真实业务场景的代码实现。无论你是分布式系统初学者还是资深架构师,都能在这里找到有价值的设计思路和解决方案。建议⭐收藏⭐,构建分布式系统时随时参考!
🏗️ 分布式系统模式全景图
一、🔐 数据一致性模式
1.1 共识算法模式 - Raft实现
/*** Raft共识算法核心实现* 适用于分布式系统Leader选举和日志复制*/
@Component
public class RaftConsensus {private volatile RaftState state = RaftState.FOLLOWER;private volatile long currentTerm = 0;private volatile String votedFor = null;private volatile String leaderId = null;private final Map<Long, LogEntry> log = new ConcurrentHashMap<>();private final ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(2);// 心跳超时检测private volatile long lastHeartbeatTime = System.currentTimeMillis();public enum RaftState {FOLLOWER, CANDIDATE, LEADER}@Datapublic static class LogEntry {private long term;private long index;private String command;private byte[] data;}/*** 请求投票RPC - 候选人发起选举*/public VoteResult requestVote(VoteRequest request) {synchronized (this) {// 1. 检查任期号if (request.getTerm() < currentTerm) {return new VoteResult(currentTerm, false);}// 2. 检查日志新旧程度if (votedFor == null || votedFor.equals(request.getCandidateId())) {long lastLogIndex = getLastLogIndex();long lastLogTerm = getLastLogTerm();if (request.getLastLogTerm() > lastLogTerm || (request.getLastLogTerm() == lastLogTerm && request.getLastLogIndex() >= lastLogIndex)) {votedFor = request.getCandidateId();resetElectionTimeout();return new VoteResult(currentTerm, true);}}return new VoteResult(currentTerm, false);}}/*** 追加条目RPC - Leader复制日志*/public AppendEntriesResult appendEntries(AppendEntriesRequest request) {synchronized (this) {// 重置选举超时resetElectionTimeout();// 1. 任期检查if (request.getTerm() < currentTerm) {return new AppendEntriesResult(currentTerm, false);}// 2. 转换为Followerif (request.getTerm() > currentTerm || state != RaftState.FOLLOWER) {currentTerm = request.getTerm();state = RaftState.FOLLOWER;leaderId = request.getLeaderId();}// 3. 日志一致性检查long prevLogIndex = request.getPrevLogIndex();long prevLogTerm = request.getPrevLogTerm();if (prevLogIndex > 0) {LogEntry prevEntry = log.get(prevLogIndex);if (prevEntry == null || prevEntry.getTerm() != prevLogTerm) {return new AppendEntriesResult(currentTerm, false);}}// 4. 追加新日志for (LogEntry newEntry : request.getEntries()) {log.put(newEntry.getIndex(), newEntry);}// 5. 更新提交索引if (request.getLeaderCommit() > getCommitIndex()) {setCommitIndex(Math.min(request.getLeaderCommit(), getLastLogIndex()));}return new AppendEntriesResult(currentTerm, true);}}/*** Leader心跳机制*/@Scheduled(fixedRate = 150) // 150ms心跳间隔public void sendHeartbeat() {if (state != RaftState.LEADER) return;for (String follower : clusterNodes) {if (!follower.equals(nodeId)) {// 异步发送心跳CompletableFuture.runAsync(() -> {AppendEntriesRequest request = buildHeartbeatRequest();try {raftClient.appendEntries(follower, request);} catch (Exception e) {handleHeartbeatFailure(follower, e);}});}}}private void resetElectionTimeout() {lastHeartbeatTime = System.currentTimeMillis();}@Scheduled(fixedRate = 100)public void checkElectionTimeout() {if (state == RaftState.LEADER) return;long now = System.currentTimeMillis();long electionTimeout = 300 + ThreadLocalRandom.current().nextInt(150);if (now - lastHeartbeatTime > electionTimeout) {startElection();}}private void startElection() {synchronized (this) {state = RaftState.CANDIDATE;currentTerm++;votedFor = nodeId;// 请求其他节点投票requestVotesFromCluster();}}
}
1.2 分布式事务模式 - Saga模式
/*** Saga分布式事务模式* 通过补偿机制保证最终一致性*/
@Service
@Slf4j
public class SagaTransactionManager {@Autowiredprivate SagaTransactionRepository repository;@Autowiredprivate TransactionCoordinator coordinator;/*** 执行Saga事务*/public <T> SagaResult<T> executeSaga(String businessId, List<SagaStep<T>> steps) {SagaTransaction transaction = new SagaTransaction();transaction.setTransactionId(generateTransactionId());transaction.setBusinessId(businessId);transaction.setStatus(SagaStatus.STARTED);transaction.setSteps(new ArrayList<>());try {// 保存事务记录repository.save(transaction);// 顺序执行各个步骤T result = executeStepsSequentially(steps, transaction);transaction.setStatus(SagaStatus.COMPLETED);repository.update(transaction);return SagaResult.success(result);} catch (SagaException e) {// 执行补偿操作compensateSteps(transaction);return SagaResult.failure(e.getMessage());}}private <T> T executeStepsSequentially(List<SagaStep<T>> steps, SagaTransaction transaction) {T context = null;for (int i = 0; i < steps.size(); i++) {SagaStep<T> step = steps.get(i);SagaStepRecord stepRecord = new SagaStepRecord();stepRecord.setStepName(step.getName());stepRecord.setOrder(i);try {log.info("执行Saga步骤: {}", step.getName());// 执行正向操作context = step.execute(context);stepRecord.setStatus(StepStatus.SUCCEEDED);} catch (Exception e) {log.error("Saga步骤执行失败: {}", step.getName(), e);stepRecord.setStatus(StepStatus.FAILED);stepRecord.setErrorMessage(e.getMessage());transaction.getSteps().add(stepRecord);repository.update(transaction);throw new SagaException("步骤执行失败: " + step.getName(), e);}transaction.getSteps().add(stepRecord);repository.update(transaction);}return context;}/*** 补偿操作 - 逆向执行已完成步骤*/private void compensateSteps(SagaTransaction transaction) {List<SagaStepRecord> steps = transaction.getSteps();// 逆序执行补偿for (int i = steps.size() - 1; i >= 0; i--) {SagaStepRecord step = steps.get(i);if (step.getStatus() == StepStatus.SUCCEEDED) {try {log.info("执行补偿操作: {}", step.getStepName());// 调用补偿接口coordinator.compensate(step.getStepName(), transaction.getBusinessId());step.setStatus(StepStatus.COMPENSATED);} catch (Exception e) {log.error("补偿操作执行失败: {}", step.getStepName(), e);step.setStatus(StepStatus.COMPENSATE_FAILED);// 记录但继续补偿其他步骤}}}transaction.setStatus(SagaStatus.FAILED);repository.update(transaction);}@Datapublic static class SagaStep<T> {private String name;private Function<T, T> executeFunction;private Consumer<String> compensateFunction;public T execute(T context) {return executeFunction.apply(context);}public void compensate(String businessId) {compensateFunction.accept(businessId);}}// 使用示例:订单创建Sagapublic SagaResult<Order> createOrder(OrderRequest request) {List<SagaStep<Order>> steps = Arrays.asList(new SagaStep<Order>("验证库存", order -> {inventoryService.checkStock(request.getItems());return null;},businessId -> {// 补偿操作:释放库存预留inventoryService.releaseStock(businessId);}),new SagaStep<Order>("创建订单",order -> {Order newOrder = orderService.createOrder(request);return newOrder;},businessId -> {// 补偿操作:取消订单orderService.cancelOrder(businessId);}),new SagaStep<Order>("扣减库存",order -> {inventoryService.deductStock(order.getOrderId(), order.getItems());return order;},businessId -> {// 补偿操作:恢复库存inventoryService.restoreStock(businessId);}));return executeSaga(request.getOrderId(), steps);}
}
二、🛡️ 容错模式
2.1 熔断器模式 - Circuit Breaker
/*** 熔断器模式实现* 防止级联故障,提高系统弹性*/
@Component
@Slf4j
public class CircuitBreaker {private final String name;private final int failureThreshold;private final long timeoutDuration;private final long resetTimeout;private volatile State state = State.CLOSED;private volatile int failureCount = 0;private volatile long lastFailureTime = 0;private volatile long lastAttemptTime = 0;private final Object lock = new Object();public enum State {CLOSED, // 正常状态,请求可以通过OPEN, // 熔断状态,请求被拒绝HALF_OPEN // 半开状态,尝试放行部分请求}public CircuitBreaker(String name, int failureThreshold, long timeoutDuration, long resetTimeout) {this.name = name;this.failureThreshold = failureThreshold;this.timeoutDuration = timeoutDuration;this.resetTimeout = resetTimeout;}/*** 执行受保护的操作*/public <T> T execute(Supplier<T> protectedCode, Supplier<T> fallback) {if (!allowRequest()) {log.warn("熔断器[{}]处于OPEN状态,请求被拒绝", name);return fallback.get();}long startTime = System.currentTimeMillis();lastAttemptTime = startTime;try {T result = protectedCode.get();onSuccess();return result;} catch (Exception e) {onFailure();log.error("熔断器[{}]执行失败", name, e);// 执行降级逻辑return fallback.get();}}private boolean allowRequest() {synchronized (lock) {switch (state) {case CLOSED:return true;case OPEN:// 检查是否应该进入HALF_OPEN状态if (System.currentTimeMillis() - lastFailureTime > resetTimeout) {state = State.HALF_OPEN;log.info("熔断器[{}]从OPEN进入HALF_OPEN状态", name);return true; // 允许少量请求通过进行测试}return false;case HALF_OPEN:// 在HALF_OPEN状态下只允许少量请求通过return System.currentTimeMillis() - lastAttemptTime > 1000; // 每秒一个测试请求default:return false;}}}private void onSuccess() {synchronized (lock) {failureCount = 0;if (state == State.HALF_OPEN) {// 半开状态下请求成功,恢复为关闭状态state = State.CLOSED;log.info("熔断器[{}]从HALF_OPEN恢复为CLOSED状态", name);}}}private void onFailure() {synchronized (lock) {failureCount++;lastFailureTime = System.currentTimeMillis();if (state == State.HALF_OPEN) {// 半开状态下请求失败,重新进入熔断状态state = State.OPEN;log.info("熔断器[{}]从HALF_OPEN回到OPEN状态", name);} else if (state == State.CLOSED && failureCount >= failureThreshold) {// 关闭状态下失败次数达到阈值,进入熔断状态state = State.OPEN;log.warn("熔断器[{}]达到失败阈值,进入OPEN状态", name);}}}/*** 获取熔断器状态快照*/public CircuitBreakerStats getStats() {synchronized (lock) {return new CircuitBreakerStats(name, state, failureCount, lastFailureTime, lastAttemptTime);}}
}// 使用示例
@Service
public class OrderService {private final CircuitBreaker paymentCircuitBreaker;public OrderService() {this.paymentCircuitBreaker = new CircuitBreaker("payment-service", 5, // 5次失败后熔断5000, // 5秒超时30000 // 30秒后尝试恢复);}public OrderResult createOrder(OrderRequest request) {return paymentCircuitBreaker.execute(() -> {// 调用支付服务PaymentResult payment = paymentService.processPayment(request);return buildOrderResult(payment);},() -> {// 降级逻辑:返回排队中状态log.warn("支付服务不可用,订单进入排队状态");return OrderResult.queued("系统繁忙,订单已进入处理队列");});}
}
2.2 重试模式 - 指数退避重试
/*** 指数退避重试模式* 避免重试风暴,提高重试成功率*/
@Component
@Slf4j
public class ExponentialBackoffRetry {private final int maxAttempts;private final long initialInterval;private final long maxInterval;private final double multiplier;public ExponentialBackoffRetry(int maxAttempts, long initialInterval, long maxInterval, double multiplier) {this.maxAttempts = maxAttempts;this.initialInterval = initialInterval;this.maxInterval = maxInterval;this.multiplier = multiplier;}/*** 执行带指数退避的重试*/public <T> T execute(RetryableTask<T> task) {long currentInterval = initialInterval;int attempt = 0;Exception lastException = null;while (attempt < maxAttempts) {try {attempt++;log.debug("执行重试尝试,第{}次", attempt);return task.execute();} catch (RetryableException e) {lastException = e;if (attempt >= maxAttempts) {log.warn("达到最大重试次数{}", maxAttempts);break;}// 计算下次重试间隔long sleepTime = Math.min((long) (currentInterval * Math.pow(multiplier, attempt - 1)),maxInterval);log.warn("操作失败,{}ms后进行第{}次重试", sleepTime, attempt + 1);try {Thread.sleep(sleepTime);} catch (InterruptedException ie) {Thread.currentThread().interrupt();throw new RuntimeException("重试被中断", ie);}currentInterval = sleepTime;}}throw new MaxRetriesExceededException("超过最大重试次数", lastException);}/*** 带结果验证的重试*/public <T> T executeWithValidation(RetryableTask<T> task, Predicate<T> validator) {return execute(() -> {T result = task.execute();if (!validator.test(result)) {throw new RetryableException("结果验证失败");}return result;});}@FunctionalInterfacepublic interface RetryableTask<T> {T execute() throws RetryableException;}// 使用示例public void sendOrderToShipping(Order order) {ExponentialBackoffRetry retry = new ExponentialBackoffRetry(5, 1000, 30000, 2.0);try {retry.execute(() -> {// 调用物流服务ShippingResponse response = shippingService.createShipping(order);if (response.getStatus() != ShippingStatus.SUCCESS) {throw new RetryableException("物流服务返回失败状态");}return response;});} catch (MaxRetriesExceededException e) {log.error("物流服务调用失败,订单转入人工处理", e);manualProcessingService.queueForManualProcess(order);}}
}
三、📡 通信模式
3.1 服务发现模式
/*** 客户端服务发现模式* 支持负载均衡和健康检查*/
@Component
@Slf4j
public class ClientSideServiceDiscovery {@Autowiredprivate ServiceRegistry registry;@Autowiredprivate HealthChecker healthChecker;private final Map<String, List<ServiceInstance>> serviceCache = new ConcurrentHashMap<>();private final Map<String, AtomicInteger> roundRobinCounters = new ConcurrentHashMap<>();/*** 发现可用服务实例*/public ServiceInstance discoverService(String serviceName, LoadBalanceStrategy strategy) {List<ServiceInstance> instances = getHealthyInstances(serviceName);if (instances.isEmpty()) {throw new ServiceNotFoundException("未找到可用服务实例: " + serviceName);}return selectInstance(instances, strategy);}/*** 获取健康实例列表*/private List<ServiceInstance> getHealthyInstances(String serviceName) {// 先从缓存获取List<ServiceInstance> cachedInstances = serviceCache.get(serviceName);if (cachedInstances != null && !cachedInstances.isEmpty()) {return cachedInstances.stream().filter(instance -> healthChecker.isHealthy(instance)).collect(Collectors.toList());}// 缓存不存在或为空,从注册中心获取List<ServiceInstance> freshInstances = registry.getInstances(serviceName);updateServiceCache(serviceName, freshInstances);return freshInstances.stream().filter(instance -> healthChecker.isHealthy(instance)).collect(Collectors.toList());}/*** 根据策略选择实例*/private ServiceInstance selectInstance(List<ServiceInstance> instances, LoadBalanceStrategy strategy) {switch (strategy) {case ROUND_ROBIN:return roundRobinSelect(instances);case RANDOM:return randomSelect(instances);case WEIGHTED:return weightedSelect(instances);case LEAST_CONNECTION:return leastConnectionSelect(instances);default:return randomSelect(instances);}}/*** 轮询选择*/private ServiceInstance roundRobinSelect(List<ServiceInstance> instances) {String serviceName = instances.get(0).getServiceName();AtomicInteger counter = roundRobinCounters.computeIfAbsent(serviceName, k -> new AtomicInteger(0));int index = Math.abs(counter.getAndIncrement() % instances.size());return instances.get(index);}/*** 基于权重的选择*/private ServiceInstance weightedSelect(List<ServiceInstance> instances) {int totalWeight = instances.stream().mapToInt(ServiceInstance::getWeight).sum();int randomWeight = ThreadLocalRandom.current().nextInt(totalWeight);int currentWeight = 0;for (ServiceInstance instance : instances) {currentWeight += instance.getWeight();if (randomWeight < currentWeight) {return instance;}}return instances.get(0);}/*** 定时更新服务缓存*/@Scheduled(fixedRate = 30000) // 30秒更新一次public void refreshServiceCache() {for (String serviceName : serviceCache.keySet()) {try {List<ServiceInstance> freshInstances = registry.getInstances(serviceName);updateServiceCache(serviceName, freshInstances);} catch (Exception e) {log.error("刷新服务缓存失败: {}", serviceName, e);}}}private void updateServiceCache(String serviceName, List<ServiceInstance> instances) {serviceCache.put(serviceName, instances);log.debug("更新服务缓存: {} -> {}个实例", serviceName, instances.size());}
}// 使用示例
@Service
public class OrderProcessingService {@Autowiredprivate ClientSideServiceDiscovery serviceDiscovery;public void processOrder(Order order) {// 发现库存服务实例ServiceInstance inventoryInstance = serviceDiscovery.discoverService("inventory-service", LoadBalanceStrategy.WEIGHTED);// 构建请求URLString url = String.format("http://%s:%d/api/inventory", inventoryInstance.getHost(), inventoryInstance.getPort());// 调用服务InventoryResponse response = restTemplate.postForObject(url, order, InventoryResponse.class);if (!response.isSuccess()) {throw new InventoryException("库存操作失败");}}
}
四、📊 扩展模式
4.1 分片模式 - 数据分片
/*** 数据分片模式* 支持水平扩展和负载分布*/
@Component
@Slf4j
public class ShardingManager {private final List<Shard> shards;private final ShardingStrategy strategy;public ShardingManager(List<Shard> shards, ShardingStrategy strategy) {this.shards = new ArrayList<>(shards);this.strategy = strategy;}/*** 根据分片键选择分片*/public Shard selectShard(String shardKey) {int shardIndex = strategy.calculateShardIndex(shardKey, shards.size());return shards.get(shardIndex);}/*** 批量获取分片映射*/public Map<Shard, List<String>> batchSelectShards(List<String> shardKeys) {return shardKeys.stream().collect(Collectors.groupingBy(this::selectShard,Collectors.toList()));}/*** 执行跨分片查询*/public <T> List<T> executeCrossShardQuery(ShardQuery<T> query) {List<CompletableFuture<List<T>>> futures = shards.stream().map(shard -> CompletableFuture.supplyAsync(() -> {try {return query.executeOnShard(shard);} catch (Exception e) {log.error("分片查询失败: {}", shard.getId(), e);return Collections.emptyList();}})).collect(Collectors.toList());// 等待所有查询完成CompletableFuture<Void> allFutures = CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]));return allFutures.thenApply(v -> futures.stream().map(CompletableFuture::join).flatMap(List::stream).collect(Collectors.toList())).join();}/*** 分片再平衡*/public void rebalanceShards() {log.info("开始分片再平衡...");// 1. 分析当前负载分布Map<Shard, LoadStats> loadStats = analyzeLoadDistribution();// 2. 计算目标分布Map<Shard, TargetDistribution> targetDistribution = calculateTargetDistribution(loadStats);// 3. 执行数据迁移executeDataMigration(loadStats, targetDistribution);log.info("分片再平衡完成");}private Map<Shard, LoadStats> analyzeLoadDistribution() {return shards.stream().collect(Collectors.toMap(shard -> shard,shard -> new LoadStats(shard.getDataSize(),shard.getRequestCount(),shard.getConnectionCount())));}
}/*** 一致性哈希分片策略*/
@Component
public class ConsistentHashSharding implements ShardingStrategy {private final HashFunction hashFunction;private final SortedMap<Integer, Shard> circle = new TreeMap<>();private final int virtualNodeCount;public ConsistentHashSharding(int virtualNodeCount) {this.hashFunction = Hashing.murmur3_32();this.virtualNodeCount = virtualNodeCount;}@Overridepublic void initialize(List<Shard> shards) {for (Shard shard : shards) {addShardToCircle(shard);}}@Overridepublic int calculateShardIndex(String shardKey, int shardCount) {int hash = hashFunction.hashString(shardKey, StandardCharsets.UTF_8).asInt();if (circle.isEmpty()) {throw new IllegalStateException("分片环未初始化");}// 找到第一个大于等于该哈希值的分片SortedMap<Integer, Shard> tailMap = circle.tailMap(hash);int nodeHash = tailMap.isEmpty() ? circle.firstKey() : tailMap.firstKey();return circle.get(nodeHash).getIndex();}private void addShardToCircle(Shard shard) {for (int i = 0; i < virtualNodeCount; i++) {String virtualNodeKey = shard.getId() + "#" + i;int hash = hashFunction.hashString(virtualNodeKey, StandardCharsets.UTF_8).asInt();circle.put(hash, shard);}}public void removeShard(Shard shard) {for (int i = 0; i < virtualNodeCount; i++) {String virtualNodeKey = shard.getId() + "#" + i;int hash = hashFunction.hashString(virtualNodeKey, StandardCharsets.UTF_8).asInt();circle.remove(hash);}}
}// 使用示例
@Service
public class UserService {@Autowiredprivate ShardingManager shardingManager;public User getUser(String userId) {// 根据用户ID选择分片Shard shard = shardingManager.selectShard(userId);// 在特定分片上执行查询return userRepository.findOnShard(shard, userId);}public List<User> searchUsers(String keyword) {// 跨分片查询return shardingManager.executeCrossShardQuery(shard -> {return userRepository.searchOnShard(shard, keyword);});}
}
五、🎯 模式选择指南
5.1 模式选择决策树
/*** 分布式模式选择决策器* 根据业务场景推荐合适的模式*/
@Component
@Slf4j
public class PatternSelector {/*** 根据业务需求推荐模式*/public List<DesignPattern> recommendPatterns(SystemRequirements requirements) {List<DesignPattern> patterns = new ArrayList<>();// 数据一致性需求if (requirements.isStrongConsistencyRequired()) {patterns.add(DesignPattern.CONSENSUS);patterns.add(DesignPattern.TWO_PHASE_COMMIT);} else if (requirements.isEventualConsistencyAcceptable()) {patterns.add(DesignPattern.SAGA);patterns.add(DesignPattern.EVENT_SOURCING);}// 容错需求if (requirements.isFaultToleranceRequired()) {patterns.add(DesignPattern.CIRCUIT_BREAKER);patterns.add(DesignPattern.RETRY_WITH_BACKOFF);patterns.add(DesignPattern.BULKHEAD);}// 扩展性需求if (requirements.getExpectedScale() > 1000) {patterns.add(DesignPattern.SHARDING);patterns.add(DesignPattern.CACHING);patterns.add(DesignPattern.LOAD_BALANCING);}// 通信模式if (requirements.isAsyncCommunicationPreferred()) {patterns.add(DesignPattern.MESSAGE_QUEUE);patterns.add(DesignPattern.PUBLISH_SUBSCRIBE);} else {patterns.add(DesignPattern.SERVICE_DISCOVERY);patterns.add(DesignPattern.API_GATEWAY);}return deduplicateAndSort(patterns);}/*** 模式组合建议*/public PatternCombination suggestCombination(BusinessScenario scenario) {switch (scenario) {case ECOMMERCE_ORDER:return new PatternCombination(Arrays.asList(DesignPattern.SAGA,DesignPattern.CIRCUIT_BREAKER,DesignPattern.SERVICE_DISCOVERY),"电商订单系统需要事务一致性和容错能力");case REAL_TIME_ANALYTICS:return new PatternCombination(Arrays.asList(DesignPattern.EVENT_SOURCING,DesignPattern.PUBLISH_SUBSCRIBE,DesignPattern.SHARDING),"实时分析系统需要高吞吐量和水平扩展");case USER_SESSION_MANAGEMENT:return new PatternCombination(Arrays.asList(DesignPattern.CACHING,DesignPattern.REPLICATION,DesignPattern.LOAD_BALANCING),"用户会话管理需要低延迟和高可用性");default:return getDefaultCombination();}}
}
💎 总结与最佳实践
核心模式速查表
模式类别 | 核心模式 | 适用场景 | 复杂度 |
---|---|---|---|
数据一致性 | Raft共识、Saga、2PC | 金融交易、订单处理 | 高 |
容错机制 | 熔断器、重试、限流 | 微服务调用、外部依赖 | 中 |
通信模式 | 服务发现、消息队列 | 服务治理、异步处理 | 中 |
扩展模式 | 分片、缓存、负载均衡 | 高并发系统、大数据 | 中高 |
实施建议
- 循序渐进:从最简单的模式开始,逐步引入复杂模式
- 监控度量:为每个模式建立相应的监控指标
- 容错设计:考虑模式失败时的降级方案
- 测试验证:通过混沌工程验证模式的可靠性
💬 互动话题:你在分布式系统设计中用过哪些模式?遇到过哪些挑战?欢迎在评论区分享经验!
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