【趣味Html】第11课:动态闪烁发光粒子五角星博客
打造炫酷的动态闪烁发光粒子五角星效果
前言
在现代Web开发中,视觉效果的重要性不言而喻。今天我们将深入探讨如何使用HTML5 Canvas和JavaScript创建一个令人惊艳的动态闪烁发光粒子五角星效果。这个项目不仅展示了Canvas的强大功能,还涉及了粒子系统、动画循环、数学计算等多个技术要点。
项目概述
我们创建的效果包含以下特性:
- 🌟 自动旋转的五角星
- ✨ 动态发光效果(呼吸灯效果)
- 🎆 粒子系统(从五角星边缘发射粒子)
- 🎮 鼠标交互(靠近时产生更多粒子)
- 📱 响应式设计
技术架构
1. 基础结构
<!DOCTYPE html>
<html lang="zh-CN">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>动态闪烁发光粒子五角星</title><style>body {margin: 0;padding: 0;background: #000;overflow: hidden;display: flex;justify-content: center;align-items: center;height: 100vh;}canvas {border: 1px solid #333;}</style>
</head>
<body><canvas id="starCanvas"></canvas>
</body>
</html>
2. 核心类设计
Particle 类(粒子系统)
粒子类是整个效果的核心组件之一,负责创建和管理单个粒子的行为:
class Particle {constructor(x, y) {this.x = x; // 粒子位置this.y = y;this.vx = (Math.random() - 0.5) * 2; // 随机速度this.vy = (Math.random() - 0.5) * 2;this.life = 1; // 生命值this.decay = Math.random() * 0.02 + 0.005; // 衰减速度this.size = Math.random() * 3 + 1; // 粒子大小this.color = { // 随机颜色r: Math.random() * 100 + 155,g: Math.random() * 100 + 155,b: Math.random() * 100 + 155};}update() {this.x += this.vx; // 更新位置this.y += this.vy;this.life -= this.decay; // 减少生命值this.size *= 0.99; // 缩小粒子}draw() {// 绘制发光效果和粒子本体}
}
设计要点:
- 使用随机值创建自然的粒子运动
- 生命周期管理确保粒子会自然消失
- 渐变发光效果增强视觉冲击力
Star 类(五角星系统)
五角星类管理五角星的绘制、旋转和粒子生成:
class Star {constructor(x, y, size) {this.x = x;this.y = y;this.size = size;this.rotation = 0; // 旋转角度this.glowIntensity = 0; // 发光强度this.glowDirection = 1; // 发光方向this.particles = []; // 粒子数组this.lastParticleTime = 0; // 上次生成粒子的时间}getStarPoints() {// 计算五角星的10个顶点坐标const points = [];const outerRadius = this.size;const innerRadius = this.size * 0.4;for (let i = 0; i < 10; i++) {const angle = (i * Math.PI) / 5 + this.rotation;const radius = i % 2 === 0 ? outerRadius : innerRadius;const x = this.x + Math.cos(angle) * radius;const y = this.y + Math.sin(angle) * radius;points.push({ x, y });}return points;}
}
核心算法解析
1. 五角星顶点计算
五角星的绘制是基于数学计算的。一个标准五角星有10个顶点(5个外顶点和5个内顶点):
// 五角星顶点计算公式
for (let i = 0; i < 10; i++) {const angle = (i * Math.PI) / 5 + this.rotation; // 每个顶点间隔36度const radius = i % 2 === 0 ? outerRadius : innerRadius;const x = centerX + Math.cos(angle) * radius;const y = centerY + Math.sin(angle) * radius;
}
数学原理:
- 五角星的外角为36°(2π/10)
- 内外半径比例约为0.4,创造最佳视觉效果
- 通过旋转角度实现动态旋转
2. 粒子生成策略
粒子的生成采用了多种策略来创造丰富的视觉效果:
generateParticles() {const points = this.getStarPoints();// 策略1:在五角星边缘生成粒子for (let i = 0; i < points.length; i++) {const point = points[i];const nextPoint = points[(i + 1) % points.length];// 线性插值在边缘随机位置生成粒子const t = Math.random();const x = point.x + (nextPoint.x - point.x) * t;const y = point.y + (nextPoint.y - point.y) * t;if (Math.random() < 0.3) {this.particles.push(new Particle(x, y));}}// 策略2:在顶点生成更多粒子for (let i = 0; i < points.length; i += 2) {const point = points[i];if (Math.random() < 0.5) {this.particles.push(new Particle(point.x, point.y));}}
}
3. 发光效果实现
发光效果通过Canvas的阴影和渐变功能实现:
// 动态发光强度
this.glowIntensity += this.glowDirection * 0.02;
if (this.glowIntensity >= 1 || this.glowIntensity <= 0) {this.glowDirection *= -1; // 反向,创造呼吸效果
}// 应用发光效果
ctx.shadowColor = `rgba(255, 255, 100, ${this.glowIntensity})`;
ctx.shadowBlur = 20 + this.glowIntensity * 30;
性能优化技巧
1. 粒子生命周期管理
// 高效的粒子清理
this.particles = this.particles.filter(particle => {particle.update();return particle.life > 0; // 只保留活着的粒子
});
2. 时间控制的粒子生成
// 避免每帧都生成粒子,控制生成频率
const now = Date.now();
if (now - this.lastParticleTime > 50) {this.generateParticles();this.lastParticleTime = now;
}
3. 渐进式画布清理
// 使用半透明矩形而非完全清除,创造拖尾效果
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
交互设计
鼠标交互
canvas.addEventListener('mousemove', (e) => {const rect = canvas.getBoundingClientRect();const mouseX = e.clientX - rect.left;const mouseY = e.clientY - rect.top;stars.forEach(star => {const dx = mouseX - star.x;const dy = mouseY - star.y;const distance = Math.sqrt(dx * dx + dy * dy);if (distance < 150) {// 鼠标靠近时增加粒子生成for (let i = 0; i < 3; i++) {const angle = Math.random() * Math.PI * 2;const radius = Math.random() * star.size;const x = star.x + Math.cos(angle) * radius;const y = star.y + Math.sin(angle) * radius;star.particles.push(new Particle(x, y));}}});
});
响应式设计
window.addEventListener('resize', () => {canvas.width = window.innerWidth;canvas.height = window.innerHeight;// 重新定位五角星stars.forEach((star, i) => {star.x = canvas.width / 4 + (i * canvas.width / 4);star.y = canvas.height / 2 + Math.sin(i * 2) * 100;});
});
扩展可能性
1. 颜色主题
可以添加多种颜色主题,让用户选择不同的视觉风格:
const themes = {golden: { r: 255, g: 215, b: 0 },blue: { r: 100, g: 150, b: 255 },purple: { r: 200, g: 100, b: 255 }
};
2. 音频响应
可以集成Web Audio API,让粒子效果响应音频频率:
// 伪代码
const audioContext = new AudioContext();
// 根据音频频率调整粒子生成速度和五角星大小
3. 3D效果
使用WebGL或Three.js可以将效果扩展到3D空间。
总结
这个动态闪烁发光粒子五角星项目展示了现代Web技术的强大能力。通过合理的类设计、数学计算、性能优化和交互设计,我们创造了一个既美观又高效的视觉效果。
关键技术点:
- Canvas 2D API的高级应用
- 面向对象的JavaScript设计
- 数学在图形编程中的应用
- 性能优化策略
- 用户交互设计
这个项目不仅可以作为学习Canvas和JavaScript的优秀案例,也可以作为更复杂视觉效果的基础框架。希望这篇博客能够帮助你理解现代Web图形编程的精髓,并激发你创造更多令人惊艳的视觉效果!
源码
<!DOCTYPE html>
<html lang="zh-CN">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>动态闪烁发光粒子五角星</title><style>body {margin: 0;padding: 0;background: #000;overflow: hidden;display: flex;justify-content: center;align-items: center;height: 100vh;}canvas {border: 1px solid #333;}</style>
</head>
<body><canvas id="starCanvas"></canvas><script>const canvas = document.getElementById('starCanvas');const ctx = canvas.getContext('2d');// 设置画布大小canvas.width = window.innerWidth;canvas.height = window.innerHeight;// 粒子类class Particle {constructor(x, y) {this.x = x;this.y = y;this.vx = (Math.random() - 0.5) * 2;this.vy = (Math.random() - 0.5) * 2;this.life = 1;this.decay = Math.random() * 0.02 + 0.005;this.size = Math.random() * 3 + 1;this.color = {r: Math.random() * 100 + 155,g: Math.random() * 100 + 155,b: Math.random() * 100 + 155};}update() {this.x += this.vx;this.y += this.vy;this.life -= this.decay;this.size *= 0.99;}draw() {ctx.save();ctx.globalAlpha = this.life;// 创建发光效果const gradient = ctx.createRadialGradient(this.x, this.y, 0,this.x, this.y, this.size * 3);gradient.addColorStop(0, `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, 1)`);gradient.addColorStop(0.5, `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, 0.5)`);gradient.addColorStop(1, `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, 0)`);ctx.fillStyle = gradient;ctx.beginPath();ctx.arc(this.x, this.y, this.size * 3, 0, Math.PI * 2);ctx.fill();// 绘制核心粒子ctx.fillStyle = `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, 1)`;ctx.beginPath();ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);ctx.fill();ctx.restore();}}// 五角星类class Star {constructor(x, y, size) {this.x = x;this.y = y;this.size = size;this.rotation = 0;this.glowIntensity = 0;this.glowDirection = 1;this.particles = [];this.lastParticleTime = 0;}// 计算五角星的顶点getStarPoints() {const points = [];const outerRadius = this.size;const innerRadius = this.size * 0.4;for (let i = 0; i < 10; i++) {const angle = (i * Math.PI) / 5 + this.rotation;const radius = i % 2 === 0 ? outerRadius : innerRadius;const x = this.x + Math.cos(angle) * radius;const y = this.y + Math.sin(angle) * radius;points.push({ x, y });}return points;}update() {this.rotation += 0.01;// 更新发光强度this.glowIntensity += this.glowDirection * 0.02;if (this.glowIntensity >= 1 || this.glowIntensity <= 0) {this.glowDirection *= -1;}// 生成粒子const now = Date.now();if (now - this.lastParticleTime > 50) {this.generateParticles();this.lastParticleTime = now;}// 更新粒子this.particles = this.particles.filter(particle => {particle.update();return particle.life > 0;});}generateParticles() {const points = this.getStarPoints();// 在五角星边缘生成粒子for (let i = 0; i < points.length; i++) {const point = points[i];const nextPoint = points[(i + 1) % points.length];// 在边缘随机位置生成粒子const t = Math.random();const x = point.x + (nextPoint.x - point.x) * t;const y = point.y + (nextPoint.y - point.y) * t;if (Math.random() < 0.3) {this.particles.push(new Particle(x, y));}}// 在五角星顶点生成更多粒子for (let i = 0; i < points.length; i += 2) {const point = points[i];if (Math.random() < 0.5) {this.particles.push(new Particle(point.x, point.y));}}}draw() {const points = this.getStarPoints();// 绘制发光效果ctx.save();ctx.shadowColor = `rgba(255, 255, 100, ${this.glowIntensity})`;ctx.shadowBlur = 20 + this.glowIntensity * 30;// 绘制五角星主体ctx.fillStyle = `rgba(255, 255, 150, ${0.8 + this.glowIntensity * 0.2})`;ctx.strokeStyle = `rgba(255, 255, 200, ${0.9 + this.glowIntensity * 0.1})`;ctx.lineWidth = 2;ctx.beginPath();ctx.moveTo(points[0].x, points[0].y);for (let i = 1; i < points.length; i++) {ctx.lineTo(points[i].x, points[i].y);}ctx.closePath();ctx.fill();ctx.stroke();ctx.restore();// 绘制粒子this.particles.forEach(particle => particle.draw());}}// 创建多个五角星const stars = [];const numStars = 3;for (let i = 0; i < numStars; i++) {const x = canvas.width / 4 + (i * canvas.width / 4);const y = canvas.height / 2 + Math.sin(i * 2) * 100;const size = 50 + Math.random() * 30;stars.push(new Star(x, y, size));}// 动画循环function animate() {// 清除画布ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';ctx.fillRect(0, 0, canvas.width, canvas.height);// 更新和绘制所有五角星stars.forEach(star => {star.update();star.draw();});requestAnimationFrame(animate);}// 窗口大小调整window.addEventListener('resize', () => {canvas.width = window.innerWidth;canvas.height = window.innerHeight;// 重新定位五角星stars.forEach((star, i) => {star.x = canvas.width / 4 + (i * canvas.width / 4);star.y = canvas.height / 2 + Math.sin(i * 2) * 100;});});// 鼠标交互canvas.addEventListener('mousemove', (e) => {const rect = canvas.getBoundingClientRect();const mouseX = e.clientX - rect.left;const mouseY = e.clientY - rect.top;stars.forEach(star => {const dx = mouseX - star.x;const dy = mouseY - star.y;const distance = Math.sqrt(dx * dx + dy * dy);if (distance < 150) {// 鼠标靠近时增加粒子生成for (let i = 0; i < 3; i++) {const angle = Math.random() * Math.PI * 2;const radius = Math.random() * star.size;const x = star.x + Math.cos(angle) * radius;const y = star.y + Math.sin(angle) * radius;star.particles.push(new Particle(x, y));}}});});// 开始动画animate();</script>
</body>
</html>
如果你觉得这个效果有趣,不妨尝试修改参数,创造属于你自己的独特效果!