Android Jetpack | Lifecycle
一.前言
- 本篇主线包含三点,Lifecycle的作用、简单使用、核心原理(包含核心类与源码主线分析);
二.作用
- 官方文档
- 生命周期感知型组件可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。这些组件有助于您写出更有条理且往往更精简的代码,这样的代码更易于维护。
三.使用
3.1.依赖
- 仅针对 lifecycle-common-java8 依赖方式(另一种依赖其实现细节方面的区别在于使用了反射相关的逻辑,将一个方面梳理清楚,另一个方面只要具备了反射相关的知识,分析就比较容易)进行分析,适用于Java8及以上环境
def lifecycle_version = "2.9.2"implementation "androidx.lifecycle:lifecycle-runtime:$lifecycle_version"implementation "androidx.lifecycle:lifecycle-common-java8:$lifecycle_version"
3.2.代码
- 新建TestObserver类
public class TestObserver implements DefaultLifecycleObserver {private static final String TAG = "TestObserver ";@Overridepublic void onCreate(@NonNull LifecycleOwner owner) {Log.d(TAG, "onCreate: ");}@Overridepublic void onStart(@NonNull LifecycleOwner owner) {Log.d(TAG, "onStart: ");}@Overridepublic void onResume(@NonNull LifecycleOwner owner) {Log.d(TAG, "onResume: ");}@Overridepublic void onPause(@NonNull LifecycleOwner owner) {Log.d(TAG, "onPause: ");}@Overridepublic void onStop(@NonNull LifecycleOwner owner) {Log.d(TAG, "onStop: ");}@Overridepublic void onDestroy(@NonNull LifecycleOwner owner) {Log.d(TAG, "onDestroy: ");}
}
- MainActivity类中添加getLifecycle().addObserver(new TestObserver());
public class MainActivity extends AppCompatActivity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);getLifecycle().addObserver(new TestObserver());}
}
3.3.好处
- 当MainActivity生命周期函数,onCreate、onStart、onResume、onPause、onStop、onDestroy被调用时,会触发TestObserver类中对应的回调函数。如果不使用Lifecycle,则写出的代码明显没有这种方式简洁和便于管理。
四.实现原理
- 为什么按照上面的方式来写就能实现生命周期感知呢?接下来是我们需要探讨的内容。上方所依赖的版本是基于观察者模式实现的。我们先梳理出核心类以及被观察者、观察者、建立被观察者和观察者之间的联系。
4.1.核心类
-
LifecycleOwner 接口
- MainActivity间接继承的类-ComponentActivity中实现的接口;
-
LifecycleObserver 接口
- TestObserver间接实现的接口(DefaultLifecycleObserver实现的接口);
-
LifecycleRegistry 类
- 聚合多个 LifecycleObserver ,生命周期改变时通知 LifecycleObserver 进行相应的方法调用;
- 该类在ComponentActivity中有对应的成员变量
private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
-
ObserverWithState 类
- LifecycleRegistry 中的内部类,对LifecycleObserver进行包装;
4.2.观察者模式的角色及联系方式
- 被观察者:直接或间接实现LifecycleOwner接口;
- 即:MainActivity类;
- 观察者:直接或间接实现LifecycleObserver接口;
- 即:TestObserver类;
- 被观察者和观察者建立关联:调用Lifecycle的addObserver函数,函数参数为观察者对象;
4.3.触发逻辑
- 被观察者的生命周期函数发生变化时通知观察者;
4.4.源码分析
- 目标:只分析主干,梳理Lifecycle的实现原理即可;
- 以addObserver函数作为分析的入口。
4.4.1.对应LifecycleRegistry类中的addObserver函数
@MainThread
actual override fun addObserver(observer: LifecycleObserver) {enforceMainThreadIfNeeded("addObserver")val initialState = if (state == State.DESTROYED) State.DESTROYED else State.INITIALIZEDval statefulObserver = ObserverWithState(observer, initialState)//注释1val previous = observerMap.putIfAbsent(observer, statefulObserver)//注释2//...
}
- 注释1,ObserverWithState 类是对observer的包装
- 注释2,observerMap:这个类是一个自定义列表,用于保存观察者并可在遍历期间处理删除/添加,对应LifecycleRegistry类中的成员变量
private var observerMap = FastSafeIterableMap<LifecycleObserver, ObserverWithState>()
4.4.2.以onCreate函数作为触发条件进行分析
- 在分析触发条件之前,先分析相关的初始化工作
- 在ComponentActivity类的onCreate函数
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {//...ReportFragment.injectIfNeededIn(this);//...
}
- ReportFragment.injectIfNeededIn(this)代码。
- 这里做了一个区分,当大于等于API29时,通过注册回调的方式。低于则使用无页面的Fragment(ReportFragment);
@JvmStatic
public fun injectIfNeededIn(activity: Activity) {if (Build.VERSION.SDK_INT >= 29) {// On API 29+, we can register for the correct Lifecycle callbacks directlyLifecycleCallbacks.registerIn(activity)}val manager = activity.fragmentManagerif (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {manager.beginTransaction().add(ReportFragment(), REPORT_FRAGMENT_TAG).commit()manager.executePendingTransactions()}
}
- 不论是哪一种API都会执行到下面的方法,参数1是ReportFragment 当前关联的 Activity,参数2是Lifecycle中定义的枚举事件,在4.4.3中单独分析;
@JvmStatic
internal fun dispatch(activity: Activity, event: Lifecycle.Event) {if (activity is LifecycleRegistryOwner) {activity.lifecycle.handleLifecycleEvent(event)return}if (activity is LifecycleOwner) {val lifecycle = (activity as LifecycleOwner).lifecycleif (lifecycle is LifecycleRegistry) {lifecycle.handleLifecycleEvent(event)}}
}
-
总结:
- 无UI的ReportFragment使用了6个生命周期函数onActivityCreated、onStart、onResume、onPause、onStop、onDestroy,调用dispatch函数,分别传入不同的Event。因为Fragment生命周期函数与Activity生命周期函数调用时机的关系,无UI的ReportFragment的生命周期函数的调用约等于Activity几个函数的调用。
- 而LifecycleCallbacks对Activity生命周期函数的触发做了监听。
-
综上:当Activity的onCreate函数调用时,则会发送Lifecycle.Event.ON_CREATE事件来调用internal fun dispatch(activity: Activity, event: Lifecycle.Event)函数。其它几个事件同理,到此,触发条件我们也就梳理清楚了。
4.4.3.状态机
- 学习Lifecycle的核心原理,对状态机部分的了解是必不可少的。4.4.2中所提到的Lifecycle.Event是Lifecycle中定义的枚举事件,Lifecycle中除了定义Event还定义了State,Event和State(对应矩形标记的内容)的对应关系,称为状态机(根据Event推算State,或根据State推算Event,从左往右是UI从不可见到可见的方向,反之,由可见到不可见的方向),如下图所示:
4.4.4.继续分析dispatch(activity: Activity, event: Lifecycle.Event)函数
- 根据上方代码可以知道,activity is LifecycleOwner & lifecycle is LifecycleRegistry 是成立的,执行LifecycleRegistry类的handleLifecycleEvent函数。
public actual open fun handleLifecycleEvent(event: Event) {enforceMainThreadIfNeeded("handleLifecycleEvent")//根据事件,先得到当前activity应该出现的下一个状态moveToState(event.targetState)
}private fun moveToState(next: State) {//...sync()//重点关注//...
}//作用:同步生命周期状态,当被观察生命周期发生改变时,通知所有的观察者进行同步
private fun sync() {val lifecycleOwner =lifecycleOwner.get()?: throw IllegalStateException("LifecycleOwner of this LifecycleRegistry is already " +"garbage collected. It is too late to change lifecycle state.") while (!isSynced) {newEventOccurred = falseif (state < observerMap.eldest()!!.value.state) {backwardPass(lifecycleOwner)}val newest = observerMap.newest()if (!newEventOccurred && newest != null && state > newest.value.state) {forwardPass(lifecycleOwner)}}newEventOccurred = false_currentStateFlow.value = currentState
}
- 分析:isSynced
private val isSynced: Booleanget() {//没有观察者时返回trueif (observerMap.size() == 0) {return true}//获取最先添加进来的观察者生命周期状态val eldestObserverState = observerMap.eldest()!!.value.state//获取最后(最近)添加进来的观察者生命周期状态val newestObserverState = observerMap.newest()!!.value.state//如果最先的和最后的Observer的状态一致 && 当前Observer的状态和state保存的状态一致时,返回true,否则就返回falsereturn eldestObserverState == newestObserverState && state == newestObserverState}
- 观察者具体同步逻辑在backwardPass和forwardPass中,分析其中一个即可
private fun forwardPass(lifecycleOwner: LifecycleOwner) {@Suppress()//使用observerMap 返回一个按添加顺序遍历的迭代器val ascendingIterator: Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> =observerMap.iteratorWithAdditions()while (ascendingIterator.hasNext() && !newEventOccurred) {//从 Map.Entry 中提取,observer为ObserverWithState 对象,封装了观察者及其当前状态val (key, observer) = ascendingIterator.next()while (observer.state < state && !newEventOccurred && observerMap.contains(key)) {pushParentState(observer.state)val event =Event.upFrom(observer.state)?: throw IllegalStateException("no event up from ${observer.state}")//调用observer(即:ObserverWithState 对象)的dispatchEvent函数observer.dispatchEvent(lifecycleOwner, event)popParentState()}}
}
- 分析observer(ObserverWithState).dispatchEvent(lifecycleOwner, event)
internal class ObserverWithState(observer: LifecycleObserver?, initialState: State) {var state: Statevar lifecycleObserver: LifecycleEventObserverinit {//下方分析lifecycleObserver = Lifecycling.lifecycleEventObserver(observer!!)state = initialState}fun dispatchEvent(owner: LifecycleOwner?, event: Event) {val newState = event.targetStatestate = min(state, newState)//调用lifecycleObserver的onStateChanged函数lifecycleObserver.onStateChanged(owner!!, event)state = newState}}
- 分析lifecycleObserver = Lifecycling.lifecycleEventObserver(observer!!) & lifecycleObserver的onStateChanged函数
//Lifecycling类中
public actual fun lifecycleEventObserver(`object`: Any): LifecycleEventObserver {val isLifecycleEventObserver = `object` is LifecycleEventObserverval isDefaultLifecycleObserver = `object` is DefaultLifecycleObserverif (isLifecycleEventObserver && isDefaultLifecycleObserver) {return DefaultLifecycleObserverAdapter(`object` as DefaultLifecycleObserver,`object` as LifecycleEventObserver)}if (isDefaultLifecycleObserver) {//分析DefaultLifecycleObserverAdapterreturn DefaultLifecycleObserverAdapter(`object` as DefaultLifecycleObserver, null)}if (isLifecycleEventObserver) {return `object` as LifecycleEventObserver}val klass: Class<*> = `object`.javaClassval type = getObserverConstructorType(klass)if (type == GENERATED_CALLBACK) {val constructors = classToAdapters[klass]!!if (constructors.size == 1) {val generatedAdapter = createGeneratedAdapter(constructors[0], `object`)return SingleGeneratedAdapterObserver(generatedAdapter)}val adapters: Array<GeneratedAdapter> =Array(constructors.size) { i -> createGeneratedAdapter(constructors[i], `object`) }return CompositeGeneratedAdaptersObserver(adapters)}return ReflectiveGenericLifecycleObserver(`object`)
}
- 在我们前面所使用的观察者TestObserver是实现了DefaultLifecycleObserver接口,则在lifecycleEventObserver函数中执行的是下方的代码
if (isDefaultLifecycleObserver) {return DefaultLifecycleObserverAdapter(`object` as DefaultLifecycleObserver, null)}
- 分析DefaultLifecycleObserverAdapter类
internal class DefaultLifecycleObserverAdapter(private val defaultLifecycleObserver: DefaultLifecycleObserver,private val lifecycleEventObserver: LifecycleEventObserver?
) : LifecycleEventObserver {override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {when (event) {Lifecycle.Event.ON_CREATE -> defaultLifecycleObserver.onCreate(source)Lifecycle.Event.ON_START -> defaultLifecycleObserver.onStart(source)Lifecycle.Event.ON_RESUME -> defaultLifecycleObserver.onResume(source)Lifecycle.Event.ON_PAUSE -> defaultLifecycleObserver.onPause(source)Lifecycle.Event.ON_STOP -> defaultLifecycleObserver.onStop(source)Lifecycle.Event.ON_DESTROY -> defaultLifecycleObserver.onDestroy(source)Lifecycle.Event.ON_ANY ->throw IllegalArgumentException("ON_ANY must not been send by anybody")}lifecycleEventObserver?.onStateChanged(source, event)}
}
- 到此,返回到ObserverWithState中,可以知晓:lifecycleObserver = Lifecycling.lifecycleEventObserver(observer!!) 等价于 lifecycleObserver = DefaultLifecycleObserverAdapter,调用lifecycleObserver.onStateChanged(owner!!, event)时会执行DefaultLifecycleObserverAdapter的onStateChanged函数,该函数中,每一个事件,都会触发一个不同的回调函数,即:对应DefaultLifecycleObserver实现类TestObserver中的,从Activity生命周期的执行到观察者TestObserver对应函数的执行,整个流程分析完毕。
4.5.执行流程
- 结合源码分析,代码执行流程大体如下
五.总结
- Activity里面lifecycle事件的分发会根据API的不同其实现有差异,大于等于29是采用注册的回调的方式,低于29是使用无UI的ReportFragment来实现lifecycle事件的分发;
- 宿主的每一个生命周期发生变化的时候会发送一个事件,根据事件推导宿主的状态,所有的观察者根据宿主的状态进行升级或降级以保持同步;