
import pygame as pg
import sys
import time
import randompg.init()
screen = pg.display.set_mode((800,500))
pg.display.set_caption('runcool')
screen.fill((135, 206, 235))
bili = pg.image.load('bili.png')#得分
coin = 0
game_font = pg.font.Font(None, 50)#人物大小
man = pg.transform.scale(bili, (60, 85))
man_x, man_y = 200, 415
onfloor = 1 #是否在地面上
gravity = 0.2 #重力加速度
man_vy = 0 #Y方向速度
passed = True #跳过加分#初始化障碍物
piece = pg.Surface((30,200))
piece.fill((255, 255, 255))
piece_x, piece_y = 800, 410while True:for event in pg.event.get():if event.type == pg.QUIT:pg.quit()sys.exit()if event.type == pg.KEYDOWN:if event.key == pg.K_SPACE and onfloor == 1:man_vy = -10onfloor = 0man_vy += gravity # V = V0 + atman_y += man_vy # S = V0t + 1/2 a * t * t = V平 * tif man_y >= 415:man_vy = 0man_y = 415onfloor = 1#绘制背景及人物screen.fill((135,206,235))screen.blit(man,(man_x,man_y))#绘制障碍物screen.blit(piece,(piece_x,piece_y))piece_x -= 2if piece_x <= 0:passed = Truepiece_y = random.randint(350, 450)piece_x = 850#得硬币检测if piece_x < man_x and passed:coin += 1passed = False#绘制硬币得分screen.blit(game_font.render('coin: %d' % coin, True, [255, 0, 0]), [20, 20])#碰撞检测if man_x+60 >= piece_x and man_x <= piece_x+30 and man_y+85 >= piece_y:print('得分: %d' % coin) pg.quit()sys.exit()pg.display.update()time.sleep(0.005)