C# 事件详解
C# 事件
- 一、事件
- 二、事件的应用
- 三、事件的自定义声明
一、事件
- 定义:“a thing that happens, especially something important” / “能够发生的什么事情”
- 角色:使对象或类具备通知能力的成员
- 使用:用于对象或类间的动作协调与信息传递
- 事件的功能=通知+可选的事件参数
- 原理:事件模型中的两个“5”
- “发生->响应”中的5个部分:事件的拥有者,事件的响应者,事件,事件处理器,事件订阅
- “发生->响应”中的5个动作:
(1)我有一个事件
(2)一个人或者一群人关心(即“订阅”)我这个事件
(3)我的这个事件发生了
(4)关心这个事件的人会被依次通知到
(5)被通知的人根据拿到的信息(即“事件数据”、“事件参数”、“通知”)对事件进行响应(即“事件处理”)
- 事件的本质是委托字段的一个包装器。
二、事件的应用
事件模型的五个组成部分:
- 事件的拥有者(event source,对象)
- 事件(event,成员)
- 事件的响应者(event subscriber,对象)
- 事件处理器(event handler,成员)——本质上是一个回调方法
- 事件订阅——把事件处理器和事件关联在一起,本质上是一种以委托类型为基础的“约定”
using System.Timers;
namespace EventExample
{class Program{static void Main(string[] args){System.Timers.Timer timer = new System.Timers.Timer();//1.事件的拥有者timer.Interval = 1000;Boy boy = new Boy();//3.事件的响应者//2.事件:Elapsedtimer.Elapsed += new ElapsedEventHandler( boy.Action);//5.订阅事件timer.Start();Console.ReadLine(); }}class Boy{//4.事件处理器internal void Action(object? sender, ElapsedEventArgs e){Console.WriteLine("Jump");}}}
- 第一种组合模式:事件的拥有者和事件的响应者是不同的对象
namespace EventExample2
{internal static class Program{static void Main(){Form form = new Form();Controller controller = new Controller(form);form.ShowDialog();}}class Controller {private Form form;public Controller(Form form ){if (form != null) {this.form = form;this.form.Click += this.FormClicked;}}private void FormClicked(object sender, EventArgs e){this.form.Text = DateTime.Now.ToString();}}
}
- 第二种组合模式:事件的拥有者和时间的响应者是同一个对象
namespace EventExample3
{internal static class Program{static void Main(){MyForm form = new MyForm();form.Click += form.FormClicked;form.ShowDialog();}}class MyForm : Form{internal void FormClicked(object sender, EventArgs e){this.Text = DateTime.Now.ToString();}}}
-
第三张组合模式:事件的拥有者是事件的响应者的一个字段成员
namespace EventExample4
{internal static class Program{static void Main(){MyForm form = new MyForm(); form.ShowDialog();}}class MyForm : Form{private TextBox textBox;private Button button;public MyForm(){this.textBox = new TextBox();this.button = new Button();this.button.Text = "Say Hello!";this.button.Top = 30;this.button.Click += this.ButtonClicked;this.Controls.Add(this.textBox);this.Controls.Add(this.button);}private void ButtonClicked(object sender, EventArgs e){this.textBox.Text = "Hello world!";}}}
订阅的几种写法
//方法一:直接挂载处理器this.button1.Click += Button1_Click;//方法二:使用委托this.button1.Click += new EventHandler(this.Button1_Click);//方法三:使用委托this.button1.Click += delegate (object? sender, EventArgs e){this.Text = DateTime.Now.ToString();};//简写this.button1.Click += (sender, e)=>{this.Text = DateTime.Now.ToString();};
三、事件的自定义声明
完整声明
- 规定输出类型和输入参数
- 根据规定声明委托
- 在事件拥有者类中声明委托字段
- 根据委托声明事件
- 订阅事件(把委托和响应事件绑定)
- 调用委托
(相对于间接调用了响应事件)
namespace EventExample
{class Program{public static void Main(string[] args){Customer customer = new Customer();Waiter waiter = new Waiter();customer.Order += waiter.Action;customer.Action();customer.PayTheBill();}}public class OrderEventArgs : EventArgs{public string DishName { get; set; }public string Size { get; set; }}//声明委托public delegate void OrderEventHandler(Customer customer, OrderEventArgs e);public class Customer{//声明委托字段private OrderEventHandler? orderEventHandlerOrder;//声明事件public event OrderEventHandler Order{add{this.orderEventHandlerOrder += value;}remove{this.orderEventHandlerOrder -= value;}}public double Bill { get; set; }public void PayTheBill(){Console.WriteLine("I will pay ${0}.", this.Bill);}public void WalkIn(){Console.WriteLine("Walk into the restaurant.");}public void SitDown(){Console.WriteLine("Sit down.");}public void Think(){for (int i = 0; i < 5; i++){Console.WriteLine("Let me think...");Thread.Sleep(1000);}if (this.orderEventHandlerOrder != null){OrderEventArgs e = new OrderEventArgs();e.DishName = "辣椒擂皮蛋";e.Size = "large";this.orderEventHandlerOrder.Invoke(this, e);}}public void Action(){Console.ReadLine();this.WalkIn();this.SitDown();this.Think();}}public class Waiter{internal void Action(Customer customer, OrderEventArgs e){Console.WriteLine("I will serve you the dish -{0}.", e.DishName);double price = 10;switch (e.Size){case "small":price = price * 0.5;break;case "large":price = price * 1.5;break;}customer.Bill += price;}}}
简略声明
public class Customer{//简略声明事件public event OrderEventHandler Order;....public void Think(){...if (this.Order != null){...this.Order.Invoke(this, e);}}public void Action(){...this.Think();}}
使用EventHandler
声明事件
public delegate void EventHandler(object? sender, EventArgs e);
public class Customer{//使用EventHandler 声明事件public event EventHandler Order;...}public class Waiter{internal void Action(Object sender, EventArgs e){//强制转换Customer? customer = sender as Customer;OrderEventArgs? orderInfo = e as OrderEventArgs;...}}
注意:
- 一般事件命名为
××EventHandler
- 事件参数命名为
××EventArgs
- 触发事件命名为
On××
,访问级别为protected
修改后的代码
public class Customer{...this.OnOrder("辣椒擂皮蛋", "large"); }private void OnOrder(string dishName, string size) {if (this.Order != null){OrderEventArgs e = new OrderEventArgs();e.DishName = dishName;e.Size = size;this.Order.Invoke(this, e);}}...}