对TCP/IP协议的理解
一、如何创建sockt
这是基于Linux的开发环境

SOCK_STREAM是指tcp;SOCK_DGRAM是指udp
因为int socket会返回一个int,也称它为描述字;
当你要发送数据给对方的时候不止要对方的端口号(sin_port),还要知道对方的地址(sin_addr)

#include <stdio.h>
#include <string.h>
#include <sys/param.h>
#include "esp_wifi.h"
#include "esp_event.h"
#include "nvs_flash.h"
#include "esp_log.h"
// 引入 lwIP 协议栈的 socket 头文件(ESP-IDF 基于 lwIP 实现网络)
#include "lwip/sockets.h"
#include "lwip/netdb.h"
#include "lwip/dns.h"#define SERVER_IP "192.140.4.2"
#define SERVER_PORT 8080int main()
{//1、创建socket;ESP_LOGI("TCP","开始显示TCP客户端");int sock = socket(AF_INET, SOCK_STREAM, 0);if(sock < 0){ESP_LOGE("TCP", "创建Socket失败");return -1;}ESP_LOGI("TCP", "Socket创建成功");
//2、创建服务器地址struct sockaddr_in server_addr = {.sin_family = AF_INET,.sin_port = htons(SERVER_PORT),};int ret = inet_pton(AF_INET, SERVER_IP,&server_addr.sin_addr);if(ret == 1){ESP_LOGI("inet","转换成功");}else{ESP_LOGE("inet","转换失败");}
//3.链接服务器if(connect(sock,(struct sockaddr *)&server_addr, sizeof(server_addr)) != 0){ESP_LOGE("TCP", "连接服务器失败");close(sock);return -2;}ESP_LOGI("TCP", "已连接服务器%s:%d", SERVER_IP,SERVER_PORT );//4、发送消息const char *message = "你好,我是ESP32-S3!";if(send(sock, message, sizeof(message),0) < 0){ESP_LOGE("TCP", "发送消息失败");}else{ESP_LOGI("TCP", "已发送:%s",message);}
//5接受服务器的回复
char buffer[128];
int len = recv(sock, buffer, sizeof(buffer) - 1, 0);
if(len > 0)
{buffer[len] = '\0';ESP_LOGI("TCP", "收到回复:%s",buffer);
}
else
{ESP_LOGE("TCP", "接收消息失败");
}close(sock);ESP_LOGI("TCP", "连接已关闭");
}