云蛇吞路懂车赛-游戏程序系统方案
云蛇吞路懂车赛 - 游戏程序系统方案
1. 游戏概述 (Game Overview)
故事背景 (Story Background):
· 云蛇 (Cloud Snake) 被懂车 (DongChe) 背叛,踏上复仇之路
· 融合赛车竞技与动作冒险元素
· 半中文半英文混合世界观
2. 核心系统设计 (Core System Design)
2.1 游戏引擎 (Game Engine)
- Unity 3D / Unreal Engine 5
- 支持跨平台: PC, PlayStation, Xbox, Mobile
- 实时物理引擎 + 高级渲染管线
2.2 双模式游戏玩法 (Dual-Mode Gameplay)
A. 赛车模式 (Racing Mode)
class RacingMode:
def __init__(self):
self.track_types = ["城市街道", "山道漂移", "沙漠越野", "冰雪赛道"]
self.vehicle_types = ["跑车", "越野车", "肌肉车", "概念车"]
def racing_mechanics(self):
return {
"drift_system": "高级漂移物理",
"nitro_boost": "氮气加速系统",
"dynamic_weather": "动态天气影响",
"destructible_environment": "可破坏环境"
B. 动作模式 (Action Mode)
class ActionMode:
def __init__(self):
self.combat_styles = ["蛇形攻击", "车辆变形", "环境互动"]
def action_mechanics(self):
return {
"snake_transformation": "云蛇变形能力",
"vehicle_combat": "车载武器系统",
"stealth_takedowns": "潜行制服",
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