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基于跳跃表的zset实现解析(lua版)

基于跳跃表的zset实现解析(lua版)

  • 核心源码
    • skiplist.h
    • skiplist.c
    • zset.lua
  • 原理图示
  • 一、数据结构概览
    • 1. slobj(字符串对象)
    • 2. skiplistNode(跳跃表节点)
    • 3. skiplist(跳跃表)
  • 二、C 语言层接口(skiplist.c / skiplist.h)
    • 1. 创建与销毁
    • 2. 插入与删除
    • 3. 查询
  • 三、Lua 层接口(zset.lua)
    • 1. 创建 ZSet
    • 2. 增删改查
    • 3. 排名相关
    • 4. 分数范围查询
    • 5. 限制大小(常用于排行榜)
    • 6. 按排名获取成员
    • 7. 调试输出
  • 四、实现特点与注意事项
  • 五、使用示例(Lua)

zset是指有序集合,这是redis中的一种数据结构,可以存储成员和对应的分数,并且按照分数排序,原理是基于跳跃表实现

核心源码

skiplist.h

#include <stdlib.h>#define SKIPLIST_MAXLEVEL 32
#define SKIPLIST_P 0.25typedef struct slobj {char *ptr;size_t length;
} slobj;typedef struct skiplistNode {slobj* obj;double score;struct skiplistNode *backward;struct skiplistLevel {struct skiplistNode *forward;unsigned int span;}level[];
} skiplistNode;typedef struct skiplist {struct skiplistNode *header, *tail;unsigned long length;int level;
} skiplist;typedef void (*slDeleteCb) (void *ud, slobj *obj);
slobj* slCreateObj(const char* ptr, size_t length);
void slFreeObj(slobj *obj);skiplist *slCreate(void);
void slFree(skiplist *sl);
void slDump(skiplist *sl);void slInsert(skiplist *sl, double score, slobj *obj);
int slDelete(skiplist *sl, double score, slobj *obj);
unsigned long slDeleteByRank(skiplist *sl, unsigned int start, unsigned int end, slDeleteCb cb, void* ud);unsigned long slGetRank(skiplist *sl, double score, slobj *o);
skiplistNode* slGetNodeByRank(skiplist *sl, unsigned long rank);skiplistNode *slFirstInRange(skiplist *sl, double min, double max);
skiplistNode *slLastInRange(skiplist *sl, double min, double max);

skiplist.c

/**  author: xjdrew*  date: 2014-06-03 20:38*/// skiplist similar with the version in redis
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>#include "skiplist.h"skiplistNode *slCreateNode(int level, double score, slobj *obj) {skiplistNode *n = malloc(sizeof(*n) + level * sizeof(struct skiplistLevel));n->score = score;n->obj   = obj;return n;
}skiplist *slCreate(void) {int j;skiplist *sl;sl = malloc(sizeof(*sl));sl->level = 1;sl->length = 0;sl->header = slCreateNode(SKIPLIST_MAXLEVEL, 0, NULL);for (j=0; j < SKIPLIST_MAXLEVEL; j++) {sl->header->level[j].forward = NULL;sl->header->level[j].span = 0;}sl->header->backward = NULL;sl->tail = NULL;return sl;
}slobj* slCreateObj(const char* ptr, size_t length) {slobj *obj = malloc(sizeof(*obj));obj->ptr    = malloc(length + 1);if(ptr) {memcpy(obj->ptr, ptr, length);}obj->ptr[length] = '\0';obj->length = length;return obj;
}void slFreeObj(slobj *obj) {free(obj->ptr);free(obj);
}void slFreeNode(skiplistNode *node) {slFreeObj(node->obj);free(node);
}void slFree(skiplist *sl) {skiplistNode *node = sl->header->level[0].forward, *next;free(sl->header);while(node) {next = node->level[0].forward;slFreeNode(node);node = next;}free(sl);
}int slRandomLevel(void) {int level = 1;while((random() & 0xffff) < (SKIPLIST_P * 0xffff))level += 1;return (level < SKIPLIST_MAXLEVEL) ? level : SKIPLIST_MAXLEVEL;
}int compareslObj(slobj *a, slobj *b) {int cmp = memcmp(a->ptr, b->ptr, a->length <= b->length ? a->length : b->length);if(cmp == 0) return a->length - b->length;return cmp;
}int equalslObj(slobj *a, slobj *b) {return compareslObj(a, b) == 0;
}void slInsert(skiplist *sl, double score, slobj *obj) {skiplistNode *update[SKIPLIST_MAXLEVEL], *x;unsigned int rank[SKIPLIST_MAXLEVEL];int i, level;x = sl->header;for (i = sl->level-1; i >= 0; i--) {/* store rank that is crossed to reach the insert position */rank[i] = i == (sl->level-1) ? 0 : rank[i+1];while (x->level[i].forward &&(x->level[i].forward->score < score ||(x->level[i].forward->score == score &&compareslObj(x->level[i].forward->obj,obj) < 0))) {rank[i] += x->level[i].span;x = x->level[i].forward;}update[i] = x;}/* we assume the key is not already inside, since we allow duplicated* scores, and the re-insertion of score and redis object should never* happen since the caller of slInsert() should test in the hash table* if the element is already inside or not. */level = slRandomLevel();if (level > sl->level) {for (i = sl->level; i < level; i++) {rank[i] = 0;update[i] = sl->header;update[i]->level[i].span = sl->length;}sl->level = level;}x = slCreateNode(level,score,obj);for (i = 0; i < level; i++) {x->level[i].forward = update[i]->level[i].forward;update[i]->level[i].forward = x;/* update span covered by update[i] as x is inserted here */x->level[i].span = update[i]->level[i].span - (rank[0] - rank[i]);update[i]->level[i].span = (rank[0] - rank[i]) + 1;}/* increment span for untouched levels */for (i = level; i < sl->level; i++) {update[i]->level[i].span++;}x->backward = (update[0] == sl->header) ? NULL : update[0];if (x->level[0].forward)x->level[0].forward->backward = x;elsesl->tail = x;sl->length++;
}/* Internal function used by slDelete, slDeleteByScore */
void slDeleteNode(skiplist *sl, skiplistNode *x, skiplistNode **update) {int i;for (i = 0; i < sl->level; i++) {if (update[i]->level[i].forward == x) {update[i]->level[i].span += x->level[i].span - 1;update[i]->level[i].forward = x->level[i].forward;} else {update[i]->level[i].span -= 1;}}if (x->level[0].forward) {x->level[0].forward->backward = x->backward;} else {sl->tail = x->backward;}while(sl->level > 1 && sl->header->level[sl->level-1].forward == NULL)sl->level--;sl->length--;
}/* Delete an element with matching score/object from the skiplist. */
int slDelete(skiplist *sl, double score, slobj *obj) {skiplistNode *update[SKIPLIST_MAXLEVEL], *x;int i;x = sl->header;for (i = sl->level-1; i >= 0; i--) {while (x->level[i].forward &&(x->level[i].forward->score < score ||(x->level[i].forward->score == score &&compareslObj(x->level[i].forward->obj,obj) < 0)))x = x->level[i].forward;update[i] = x;}/* We may have multiple elements with the same score, what we need* is to find the element with both the right score and object. */x = x->level[0].forward;if (x && score == x->score && equalslObj(x->obj,obj)) {slDeleteNode(sl, x, update);slFreeNode(x);return 1;} else {return 0; /* not found */}return 0; /* not found */
}/* Delete all the elements with rank between start and end from the skiplist.* Start and end are inclusive. Note that start and end need to be 1-based */
unsigned long slDeleteByRank(skiplist *sl, unsigned int start, unsigned int end, slDeleteCb cb, void* ud) {skiplistNode *update[SKIPLIST_MAXLEVEL], *x;unsigned long traversed = 0, removed = 0;int i;x = sl->header;for (i = sl->level-1; i >= 0; i--) {while (x->level[i].forward && (traversed + x->level[i].span) < start) {traversed += x->level[i].span;x = x->level[i].forward;}update[i] = x;}traversed++;x = x->level[0].forward;while (x && traversed <= end) {skiplistNode *next = x->level[0].forward;slDeleteNode(sl,x,update);cb(ud, x->obj);slFreeNode(x);removed++;traversed++;x = next;}return removed;
}/* Find the rank for an element by both score and key.* Returns 0 when the element cannot be found, rank otherwise.* Note that the rank is 1-based due to the span of sl->header to the* first element. */
unsigned long slGetRank(skiplist *sl, double score, slobj *o) {skiplistNode *x;unsigned long rank = 0;int i;x = sl->header;for (i = sl->level-1; i >= 0; i--) {while (x->level[i].forward &&(x->level[i].forward->score < score ||(x->level[i].forward->score == score &&compareslObj(x->level[i].forward->obj,o) <= 0))) {rank += x->level[i].span;x = x->level[i].forward;}/* x might be equal to sl->header, so test if obj is non-NULL */if (x->obj && equalslObj(x->obj, o)) {return rank;}}return 0;
}/* Finds an element by its rank. The rank argument needs to be 1-based. */
skiplistNode* slGetNodeByRank(skiplist *sl, unsigned long rank) {if(rank == 0 || rank > sl->length) {return NULL;}skiplistNode *x;unsigned long traversed = 0;int i;x = sl->header;for (i = sl->level-1; i >= 0; i--) {while (x->level[i].forward && (traversed + x->level[i].span) <= rank){traversed += x->level[i].span;x = x->level[i].forward;}if (traversed == rank) {return x;}}return NULL;
}/* range [min, max], left & right both include */
/* Returns if there is a part of the zset is in range. */
int slIsInRange(skiplist *sl, double min, double max) {skiplistNode *x;/* Test for ranges that will always be empty. */if(min > max) {return 0;}x = sl->tail;if (x == NULL || x->score < min)return 0;x = sl->header->level[0].forward;if (x == NULL || x->score > max)return 0;return 1;
}/* Find the first node that is contained in the specified range.* Returns NULL when no element is contained in the range. */
skiplistNode *slFirstInRange(skiplist *sl, double min, double max) {skiplistNode *x;int i;/* If everything is out of range, return early. */if (!slIsInRange(sl,min, max)) return NULL;x = sl->header;for (i = sl->level-1; i >= 0; i--) {/* Go forward while *OUT* of range. */while (x->level[i].forward && x->level[i].forward->score < min)x = x->level[i].forward;}/* This is an inner range, so the next node cannot be NULL. */x = x->level[0].forward;return x;
}/* Find the last node that is contained in the specified range.* Returns NULL when no element is contained in the range. */
skiplistNode *slLastInRange(skiplist *sl, double min, double max) {skiplistNode *x;int i;/* If everything is out of range, return early. */if (!slIsInRange(sl, min, max)) return NULL;x = sl->header;for (i = sl->level-1; i >= 0; i--) {/* Go forward while *IN* range. */while (x->level[i].forward &&x->level[i].forward->score <= max)x = x->level[i].forward;}/* This is an inner range, so this node cannot be NULL. */return x;
}void slDump(skiplist *sl) {skiplistNode *x;int i;x = sl->header;i = 0;while(x->level[0].forward) {x = x->level[0].forward;i++;printf("node %d: score:%f, member:%s\n", i, x->score, x->obj->ptr);}
}

zset.lua

local skiplist = require "skiplist.c"
local mt = {}
mt.__index = mtfunction mt:add(score, member)local old = self.tbl[member]if old thenif old == score thenreturnendself.sl:delete(old, member)endself.sl:insert(score, member)self.tbl[member] = score
endfunction mt:rem(member)local score = self.tbl[member]if score thenself.sl:delete(score, member)self.tbl[member] = nilend
endfunction mt:count()return self.sl:get_count()
endfunction mt:_reverse_rank(r)return self.sl:get_count() - r + 1
endfunction mt:limit(count, delete_handler)local total = self.sl:get_count()if total <= count thenreturn 0endlocal delete_function = function(member)self.tbl[member] = nilif delete_handler thendelete_handler(member)endendreturn self.sl:delete_by_rank(count+1, total, delete_function)
endfunction mt:rev_limit(count, delete_handler)local total = self.sl:get_count()if total <= count thenreturn 0endlocal from = self:_reverse_rank(count+1)local to   = self:_reverse_rank(total)local delete_function = function(member)self.tbl[member] = nilif delete_handler thendelete_handler(member)endendreturn self.sl:delete_by_rank(from, to, delete_function)
endfunction mt:rev_range(r1, r2)r1 = self:_reverse_rank(r1)r2 = self:_reverse_rank(r2)return self:range(r1, r2)
endfunction mt:range(r1, r2)if r1 < 1 thenr1 = 1endif r2 < 1 thenr2 = 1endreturn self.sl:get_rank_range(r1, r2)
endfunction mt:rev_rank(member)local r = self:rank(member)if r thenreturn self:_reverse_rank(r)endreturn r
endfunction mt:rank(member)local score = self.tbl[member]if not score thenreturn nilendreturn self.sl:get_rank(score, member)
endfunction mt:range_by_score(s1, s2)return self.sl:get_score_range(s1, s2)
endfunction mt:score(member)return self.tbl[member]
endfunction mt:member_by_rank(r)return self.sl:get_member_by_rank(r)
endfunction mt:member_by_rev_rank(r)r = self:_reverse_rank(r)if r > 0 thenreturn self.sl:get_member_by_rank(r)end
endfunction mt:dump()self.sl:dump()
endlocal M = {}
function M.new()local obj = {}obj.sl = skiplist()obj.tbl = {}return setmetatable(obj, mt)
end
return M

原理图示

在这里插入图片描述

一、数据结构概览

1. slobj(字符串对象)

typedef struct slobj {char *ptr;size_t length;
} slobj;
  • 用于存储字符串类型的成员(member)
  • ptr 指向字符串内容,length 是字符串长度(不含结尾 \0)

2. skiplistNode(跳跃表节点)

typedef struct skiplistNode {slobj* obj;double score;struct skiplistNode *backward;struct skiplistLevel {struct skiplistNode *forward;unsigned int span;} level[];
} skiplistNode;
  • obj:成员对象
  • score:分数,用于排序
  • backward:后退指针,用于反向遍历
  • level[]:柔性数组,表示多层 forward 指针和跨度(span)

3. skiplist(跳跃表)

typedef struct skiplist {struct skiplistNode *header, *tail;unsigned long length;int level;
} skiplist;
  • header:头节点,不存储数据,用于管理多层链表
  • tail:尾节点,用于快速反向遍历
  • length:节点数量
  • level:当前最大层数

二、C 语言层接口(skiplist.c / skiplist.h)

1. 创建与销毁

skiplist *slCreate(void);
void slFree(skiplist *sl);
slobj* slCreateObj(const char* ptr, size_t length);
void slFreeObj(slobj *obj);
  • slCreate:创建跳跃表
  • slFree:释放整个跳跃表及其节点
  • slCreateObj / slFreeObj:创建和释放字符串对象

2. 插入与删除

void slInsert(skiplist *sl, double score, slobj *obj);
int slDelete(skiplist *sl, double score, slobj *obj);
unsigned long slDeleteByRank(skiplist *sl, unsigned int start, unsigned int end, slDeleteCb cb, void* ud);
  • slInsert:插入一个带分数的成员
  • slDelete:删除指定分数和成员的节点
  • slDeleteByRank:按排名范围删除节点,并回调处理每个被删除的成员

3. 查询

unsigned long slGetRank(skiplist *sl, double score, slobj *o);
skiplistNode* slGetNodeByRank(skiplist *sl, unsigned long rank);
skiplistNode *slFirstInRange(skiplist *sl, double min, double max);
skiplistNode *slLastInRange(skiplist *sl, double min, double max);
  • slGetRank:获取成员的排名(1-based)
  • slGetNodeByRank:根据排名获取节点
  • slFirstInRange / slLastInRange:返回分数在 [min, max] 范围内的第一个/最后一个节点

三、Lua 层接口(zset.lua)

1. 创建 ZSet

local zset = require "zset"
local zs = zset.new()

2. 增删改查

方法说明
zs:add(score, member)添加或更新成员
zs:rem(member)删除成员
zs:score(member)获取成员分数
zs:count()返回成员总数

3. 排名相关

方法说明
zs:rank(member)获取正向排名(1-based)
zs:rev_rank(member)获取反向排名(从高到低)
zs:range(r1, r2)获取排名在 [r1, r2] 的成员
zs:rev_range(r1, r2)获取反向排名在 [r1, r2] 的成员

4. 分数范围查询

zs:range_by_score(s1, s2)
  • 返回分数在 [s1, s2] 范围内的所有成员

5. 限制大小(常用于排行榜)

zs:limit(count, delete_handler)
zs:rev_limit(count, delete_handler)
  • 保留前 count 名,删除后面的成员
  • delete_handler 是可选的删除回调函数

6. 按排名获取成员

zs:member_by_rank(r)
zs:member_by_rev_rank(r)
  • 根据正向/反向排名获取成员

7. 调试输出

zs:dump()
  • 打印所有成员及其分数(按分数升序)

四、实现特点与注意事项

特点:

  • 支持相同分数不同成员(按字典序排序)
  • 支持正向和反向排名查询
  • 支持按排名和分数范围删除
  • 使用跳跃表,插入、删除、查询的平均时间复杂度为 O(log N)

注意事项:

  • 排名是从 1 开始(1-based)
  • 反向排名 = 总人数 - 正向排名 + 1
  • slDeleteByRank 中的 start 和 end 是包含的(inclusive)
  • Lua 层使用了一个 tbl 表来存储 member -> score 的映射,用于快速查找分数

五、使用示例(Lua)

local zset = require "zset"
local zs = zset.new()zs:add(100, "AAA")
zs:add(200, "BBB")
zs:add(150, "CCC")print(zs:rank("BBB"))          --> 3
print(zs:rev_rank("BBB"))      --> 1
print(zs:score("BBB"))         --> 200zs:limit(2, function(member)print("Deleted:", member)  --> Deleted: BBB
end)zs:range(1, 2)                 --> {"AAA", "CCC"}

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