unity以战斗截图并加上微信二维码分享
开发游戏时,会遇到战斗结算,成就等奖励界面,鼓励玩家分享到朋友圈,这时通常会在图片上加上一些内容,比如游戏Logo,二维码下载等内容。
现在分享一下我制作游戏分享图片的过程。
第一步首先截图,截屏的方法有一个unity提供的方法,CaptureScreenshot,但并不推荐使用这个方法。一来这就是一个截屏函数,必须放在startcortinoute中,二来耗时比较长。
第二种是使用RenderTexture的方法,直接利用相机的渲染输出到Texture2D中。现假设将两个相机的内容输到一个图片上。
主相机视野为:
第二个相机视野为
两个相机综合输出的视野为
。贴代码
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class RenderTextureTest : MonoBehaviour {RawImage showImage = null;Camera mCam = null;Camera Came2 = null;RenderTexture RenderTex = null;Texture2D RenderSavedTexure2d = null;// Use this for initializationvoid Start () {showImage = GameObject.Find("ShowRenderTexure").GetComponent<RawImage>(); //显示输出的渲染图片mCam = Camera.main;Came2 = GameObject.Find("Camera2").GetComponent<Camera>();RenderTex = new RenderTexture(Screen.width, Screen.height, 16, RenderTextureFormat.ARGB32);//初始化存储RenderSavedTexure2d = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);//screenUITex.mainTexture = RenderSavedTexure2d; // 如果用NGUI UITexure显示图片showImage.texture = RenderSavedTexure2d;}void RenderCam(){if (null != mCam && null != Came2){mCam.targetTexture = RenderTex; //降相机的targetTexture指向RenderTex,即输出到RenderTexmCam.Render();Came2.targetTexture = RenderTex;Came2.Render();RenderTexture.active = RenderTex;//激活RenderTextureRenderSavedTexure2d.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); //将RenderTexture内容读到RenderSavedTexure2dRenderSavedTexure2d.Apply();//应用RenderSavedTexure2dmCam.targetTexture = null;Came2.targetTexture = null;RenderTexture.active = null;}}public void ClickRenderCame(){RenderCam();}// Update is called once per framevoid Update () {}
}