使用前端框架vue做一个小游戏
游戏介绍:随机生成4个数字,通过加减乘除,是最后的结果为24。
不足之处:
- 随机生成的数字可能不能通过运算得出结果24,你们也可以在我的基础上进行修改。
- 我的“确认”按钮每次只能进行两个数的运算。
闲谈:这是我这年暑假做的(挺久的),感觉还不是很成熟。很久没写了,都有些生疏了(^-^)
一、游戏布局
1.1页面布局介绍

不包含标题的情况下,大体上有三个版块:
- 第一个版块包含了时间、解决问题数、规则
- 第二个版块包含了运算需要的数字和字符
- 第三个版块包含了主要的功能按钮
1.2代码
下面是我部分代码(后面有我的详细介绍)
<template>
<div class="box_one"><div class="title">游戏</div><div class="box_two"><div class="time_num">时间:{{ time }}</div><div class="ques_num">已解决:{{number}}</div><button class="tip_btn" @click="tipHandle">规则</button><div class="tip" v-if="show_tip"><div class="tip_c">使用给定的4个数字(每个数字必须且只能使用一次),通过加、减、乘、除和括号运算,使最终结果等于24。</div><button class="con_c" @click="conHandle">关闭</button></div><br></div><div class="content"><div class="num"><div class="num_s" v-for="(item,index) in texts" :key="index"><button class="num_item" @click="numHandle(index)">{{ item }}</button></div></div><div class="opener"><div class="opener_i" v-for="(opener,index) in openers" :key="index"><button class="opener_item" @click="openerHandle(index)">{{ opener }}</button></div></div><div class="input"><div class="input_t">{{ str }}</div> <button class="can_btn" @click="canHandle">确认</button></div></div><div class="select"><div class="sel_one"><button class="next_btn" @click="nextHandle">下一题</button><button class="clear_btn" @click="clearHandle">清空</button></div><div><button class="start_btn" @click="startHandle">开始</button></div><div class="sel_two"><button class="restart_btn" @click="renewHandle">计时</button><button class="stop_btn" @click="stopHandle">{{ btn }}</button></div></div>
</div>
</template>
1.3具体语法介绍
1)v-for: 这个类似于for循环,在vue中v-for 是一个用于渲染列表的指令
我这里使用v-for渲染随机生成的数字,和运算符。这样很大程度上节省了较多时间去创建更多的容器、标签。
<div class="num_s" v-for="(item,index) in texts" :key="index"><button class="num_item" @click="numHandle(index)">{{ item }}</button></div>
- texts是我在<script>中定义的数组
- item:当前遍历到的数组元素值
- index:当前元素的索引位置(从0开始)
- texts:数据源数组
- :key="index":类似于数据库中表的主键,都是具有唯一标识。使用索引作为 key
- {{item}}:显示当前遍历的内容
2)v-if:用于条件渲染一块内容,这块内容只会在指令的表达式返回真值时才被渲染。
我这里用v-if来显示规则,"show_tip"这个变量初始化为false(不显示具体规则),只有点击“规则”才赋值为true
<div class="tip" v-if="show_tip"><div class="tip_c">使用给定的4个数字(每个数字必须且只能使用一次),通过加、减、乘、除和括号运算,使最终结果等于24。</div><button class="con_c" @click="conHandle">关闭</button></div>
二、游戏中按钮功能
2.1按钮功能介绍
按钮大概有7个
- 规则:通过"show_tip"变量来确定是否显示规则。
tipHandle() { //规则展开this.show_tip = true},conHandle() { //规则关闭this.show_tip = false},
- 数字/运算符:处理用户选择的数字和运算符
numHandle(index) { //对数字的处理if (this.str1 == 0)this.str1 = this.texts[index] //赋值elsethis.str2 = this.texts[index] this.str = this.str + String(this.texts[index]) //转换成字符类型,str是要在文本框显示的this.texts.splice(index, 1) //对选择的字符进行删除}, openerHandle(index) { //对运算符的处理this.open = this.openers[index] this.str = this.str + open},
- 确认:通过用户确定的操作数和运算符,进行计算。
canHandle() { //计算if (this.str1 > 0 && this.str1 < 10 && this.str2 > 0 && this.str2 < 10 && this.open !== '') {switch (this.open) {case '+':this.sum = this.str1 + this.str2;break;case '-':this.sum = this.str1 - this.str2;break;case '*':this.sum = this.str1 * this.str2;break;case '/':this.sum = this.str1 / this.str2;break;}this.texts.push(this.sum)this.str1 = 0 //计算后数值又回到初始状态this.str2 = 0this.str = ""if (this.texts.length == 1 && this.sum == 24) {++this.number; //已解决的数量加1this.nextHandle() //下一题(后面有介绍)}}else{alert('不能计算')this.clearHandle() //清空,也就是重置(后面有介绍)}},}
}
- 下一题:生成随机数
nextHandle() {//this.totalTime=0; 每次点击下一题,计时要重新开始(我认为没必要)let i = 4;for (let j = 0; j < i; j++) {this.texts[j] = Math.floor(Math.random() * (9)) + 1//console.log(texts[0])}this.copy = this.textsthis.sum = 0this.str = ""this.copy = [...this.texts] //浅拷贝,copy这个数组是独立的,就是方便重置的。//this.copy = this.texts 这是引用赋值,对texts操作也会影响到copy,这里不能使用},
-
- Math.random() * 9 生成 0-8.999... 的随机数
- Math.floor() 向下取整得到 0-8
- +1 后得到 1-9
- 清空
clearHandle() {this.texts = [...this.copy] //重置回之前的状态this.str = "" this.str1 = 0this.str2 = 0},
- 计时:
renewHandle() {if (!this.isok) return;if (this.isok) {this.totalTime++;const min = Math.floor(this.totalTime / 60);const sec = Math.floor(this.totalTime % 60);this.time = `${min.toString().padStart(2, '0')}:${sec.toString().padStart(2, '0')}`;}setTimeout(() => this.renewHandle(), 1000); //1000是毫秒,也就是1秒。1秒后调用自身},
- isok:来控制计时器是否启动
- totalTime++: 累计经过的秒数
- min: 分钟数(总秒数÷60取整)
- sec: 秒数(总秒数÷60的余数)
- padStart(2, '0'): 补零操作,确保显示为两位数
- toString():转换成字符串
- setTimeout():异步执行不会阻塞后续代码,在指定毫秒后执行回调函数
- 暂停:
stopHandle() {this.btn = this.isok ? "开始" : "暂停"this.isok = !this.isok; this.renewHandle(); },
- 开始:
startHandle() {this.totalTime = 0 this.renewHandle() //重新计算this.nextHandle() //随机数生成},
2.2代码
<script>
export default {data() {return {time: "00:00",totalTime: 0,isok: true,number: 0,show_tip: false,num: [1, 2, 3, 4, 5, 6, 7, 8, 9],openers: ['+', '-', '*', '/'],texts: [0, 0, 0, 0],copy: [0, 0, 0, 0],btn: "暂停",str1: 0,str2: 0,sum: 0,str: "",open: ""}},methods: {tipHandle() {this.show_tip = true},conHandle() {this.show_tip = false},renewHandle() {if (!this.isok) return;if (this.isok) {this.totalTime++;const min = Math.floor(this.totalTime / 60);const sec = Math.floor(this.totalTime % 60);this.time = `${min.toString().padStart(2, '0')}:${sec.toString().padStart(2, '0')}`;}setTimeout(() => this.renewHandle(), 1000);},nextHandle() {//this.totalTime=0;let i = 4;for (let j = 0; j < i; j++) {this.texts[j] = Math.floor(Math.random() * (9)) + 1//console.log(texts[0])}this.sum = 0this.str = ""this.copy = [...this.texts]//this.copy = this.texts 这是引用赋值,对texts操作也会影响到copy,这里不能使用},clearHandle() {this.texts = [...this.copy]this.str = ""this.str1 = 0this.str2 = 0},stopHandle() {this.btn = this.isok ? "开始" : "暂停"this.isok = !this.isok;this.renewHandle();},startHandle() {this.totalTime = 0this.renewHandle()this.nextHandle()},numHandle(index) {if (this.str1 == 0)this.str1 = this.texts[index]elsethis.str2 = this.texts[index]this.str = this.str + String(this.texts[index])this.texts.splice(index, 1)},openerHandle(index) {this.open = this.openers[index]this.str = this.str + this.open},canHandle() {if (this.str1 > 0 && this.str1 < 10 && this.str2 > 0 && this.str2 < 10 && this.open !='') {switch (this.open) {case '+':this.sum = this.str1 + this.str2;break;case '-':this.sum = this.str1 - this.str2;break;case '*':this.sum = this.str1 * this.str2;break;case '/':this.sum = this.str1 / this.str2;break;}this.texts.push(this.sum)this.str1 = 0this.str2 = 0this.str = ""if (this.texts.length == 1 && this.sum == 24) {++this.number;this.nextHandle()}}else{alert('不能计算')this.clearHandle()}},}
}
</script>
三、源代码
全部代码,包括css
<template><div class="box_one"><div class="title">游戏</div><div class="box_two"><div class="time_num">时间:{{ time }}</div><div class="ques_num">已解决:{{ number }}</div><button class="tip_btn" @click="tipHandle">规则</button><div class="tip" v-if="show_tip"><div class="tip_c">使用给定的4个数字(每个数字必须且只能使用一次),通过加、减、乘、除和括号运算,使最终结果等于24。</div><button class="con_c" @click="conHandle">关闭</button></div><br></div><div class="content"><div class="num"><div class="num_s" v-for="(item, index) in texts" :key="index"><button class="num_item" @click="numHandle(index)">{{ item }}</button></div></div><div class="opener"><div class="opener_i" v-for="(opener, index) in openers" :key="index"><button class="opener_item" @click="openerHandle(index)">{{ opener }}</button></div></div><div class="input"><div class="input_t">{{ str }}</div><button class="can_btn" @click="canHandle">确认</button></div></div><div class="select"><div class="sel_one"><button class="next_btn" @click="nextHandle">下一题</button><button class="clear_btn" @click="clearHandle">清空</button></div><div><button class="start_btn" @click="startHandle">开始</button></div><div class="sel_two"><button class="restart_btn" @click="renewHandle">计时</button><button class="stop_btn" @click="stopHandle">{{ btn }}</button></div></div></div>
</template>
<script>
export default {data() {return {time: "00:00",totalTime: 0,isok: true,number: 0,show_tip: false,num: [1, 2, 3, 4, 5, 6, 7, 8, 9],openers: ['+', '-', '*', '/'],texts: [0, 0, 0, 0],copy: [0, 0, 0, 0],btn: "暂停",str1: 0,str2: 0,sum: 0,str: "",open: ""}},methods: {tipHandle() {this.show_tip = true},conHandle() {this.show_tip = false},renewHandle() {if (!this.isok) return;if (this.isok) {this.totalTime++;const min = Math.floor(this.totalTime / 60);const sec = Math.floor(this.totalTime % 60);this.time = `${min.toString().padStart(2, '0')}:${sec.toString().padStart(2, '0')}`;}setTimeout(() => this.renewHandle(), 1000);},nextHandle() {//this.totalTime=0;let i = 4;for (let j = 0; j < i; j++) {this.texts[j] = Math.floor(Math.random() * (9)) + 1//console.log(texts[0])}this.sum = 0this.str = ""this.copy = [...this.texts]//this.copy = this.texts 这是引用赋值,对texts操作也会影响到copy,这里不能使用},clearHandle() {this.texts = [...this.copy]this.str = ""this.str1 = 0this.str2 = 0},stopHandle() {this.btn = this.isok ? "开始" : "暂停"this.isok = !this.isok;this.renewHandle();},startHandle() {this.totalTime = 0this.renewHandle()this.nextHandle()},numHandle(index) {if (this.str1 == 0)this.str1 = this.texts[index]elsethis.str2 = this.texts[index]this.str = this.str + String(this.texts[index])this.texts.splice(index, 1)},openerHandle(index) {this.open = this.openers[index]this.str = this.str + this.open},canHandle() {if (this.str1 > 0 && this.str1 < 10 && this.str2 > 0 && this.str2 < 10 && this.open !='') {switch (this.open) {case '+':this.sum = this.str1 + this.str2;break;case '-':this.sum = this.str1 - this.str2;break;case '*':this.sum = this.str1 * this.str2;break;case '/':this.sum = this.str1 / this.str2;break;}this.texts.push(this.sum)this.str1 = 0this.str2 = 0this.str = ""if (this.texts.length == 1 && this.sum == 24) {++this.number;this.nextHandle()}}else{alert('不能计算')this.clearHandle()}},}
}
</script><style>
body {display: flex;justify-content: center;align-items: center;background-color: rgba(186, 191, 94, 0.6);
}.box_one {height: 800px;width: 850px;position: relative;background: linear-gradient(135deg, #c9df58, #97eae2, #80cbaa);display: flex;justify-content: center;align-items: center;flex-direction: column;border: none;border-radius: 15px;
}.title {top: 20px;font-size: 45px;font-family: "宋体";
}.box_two {top: 30px;display: flex;flex-direction: row;column-gap: 35px;font-size: 35px;font-family: "宋体";
}.tip_btn {border-radius: 10px;width: 75px;height: 45px;border: none;background-color: rgb(235, 223, 165);font-size: 20px;font-family: "宋体";
}.tip {width: 350px;height: 100px;border-radius: 10px;background-color: rgba(238, 232, 225, 0.7);
}.tip_c {font-size: 18px;
}.con_c {position: relative;width: 65px;height: 45x;background: linear-gradient(135deg, #c9df58, #97eae2, #80cbaa);border: none;border-radius: 10px;right: -250px;bottom: 10px;
}.content {position: relative;top: 30px;background-color: rgba(239, 234, 231, 0.8);width: 60%;height: 35%;border-radius: 20px;padding: 20px;align-items: center;justify-content: center;display: flex;flex-direction: column;
}.num {display: flex;flex-direction: row;column-gap: 30px;
}.opener {position: relative;top: 20px;display: flex;flex-direction: row;column-gap: 30px;
}.num_s {height: 30%;width: 100%;
}.num_item {background: linear-gradient(135deg, #7145da, #d688c6);border: none;border-radius: 10px;height: 70px;width: 90px;font-size: 25px;color: #e4dede;align-items: center;justify-content: center;
}.opener_i {height: 30%;width: 100%;
}.opener_item {display: flex;flex-direction: row;background: linear-gradient(135deg, #3e4163, #606c82);color: #f8f4f4;border: none;border-radius: 10px;height: 70px;width: 90px;font-size: 25px;align-items: center;justify-content: center;
}.input {position: relative;top: 40px;height: 15%;width: 40%;flex-direction: row;column-gap: 20px;display: flex;justify-content: center;align-items: center;
}.input_t {display: flex;justify-content: center;align-items: center;width: 80%;height: 35px;background-color: aliceblue;border-radius: 15px;
}.can_btn {border-radius: 10px;position: relative;right: 0;border: none;height: 40px;background: #97eae2;
}.select {position: relative;top: 60px;width: 50%;height: 30%;background-color: rgba(218, 221, 204, 0.5);display: flex;flex-direction: column;row-gap: 5px;border-radius: 20px;justify-content: center;align-items: center;font-size: 40px;font-family: '楷体';
}.sel_one {display: flex;flex-direction: row;column-gap: 80px;}.sel_two {display: flex;flex-direction: row;column-gap: 80px;
}.next_btn {border: none;width: 80px;height: 55px;background: linear-gradient(135deg, #c1e663, #c9df58, #d5d5b9);border-radius: 15px;font-size: 20px;font-family: '宋体';
}.clear_btn {width: 80px;height: 55px;border: none;background: linear-gradient(135deg, #c1e663, #c9df58, #d5d5b9);border-radius: 15px;font-size: 20px;font-family: '送体';
}.start_btn {width: 60px;height: 55px;border: none;background: linear-gradient(135deg, #e8895d, #ee9f85, #f2d8c3);border-radius: 15px;font-size: 20px;font-family: '宋体';color: white;
}.restart_btn {width: 80px;height: 55px;border: none;background: linear-gradient(135deg, #80cbaa, #79ac5c, #423e34);border-radius: 15px;font-size: 20px;font-family: '宋体';color: white;
}.stop_btn {width: 80px;height: 55px;border: none;background: linear-gradient(135deg, #80cbaa, #79ac5c, #423e34);border-radius: 15px;font-size: 20px;font-family: '宋体';color: white;
}
</style>
