(基于江协科技)51单片机入门:7.LED点阵屏
LED点阵屏
LED点阵屏就是不同的排列方式的数码管
由于我们不能随意控制电子屏出现图片,所以我们要和动态数码管一般利用人眼是视觉暂留, 一行一行的亮灯 或者 一列一列的亮灯,就能看到完整的图像
74HC595
OE要给低电频,才能输出所以 跳线帽要接GND
SRCLR 串型清零端,会将内部数据清空
我们只需8个银脚,所以 QH' 脚不用管它,它是用来叠加另一个输出缓存时用的
SER 用来数据输入(一格就一个bit位)
将值赋给 SER 后 SERCLK(高电频) 来一个上升延,SER赋值给第一格,一直循环
直到移步寄存器存满一个字节数据,RCLK(高低电频),将移步寄存器的数据,转入输出缓存中
和74H138译码器完全不同,74H138译码器只能在8个位中选择一位,而74H595可以直接进行输出,想选那个选那个
sfr 和 sbit 关键词
sfr:特殊功能寄存器声明
例:sfr P0 = 0x80;
声明 P0 口寄存器,物理地址为 0x80
sbit:特殊位声明
例:sbit P0_1 = 0x81; sbit P0_1 = P0^1;
声明P0寄存器的第一位
74HC595 移位寄存器操作函数:
void _74HC595(unsigned char num)
{int i = 0;for(i = 0; i < 8; i++){SER = num&(0x80>>i);SRCLK = 1;SRCLK = 0;}_RCLK = 1;_RCLK = 0;
}
指定列亮什么的函数:
void LED_8x8(unsigned char col , num)
{_74HC595(num);P0 &= ~(0x80>>col);}
这里说明下,当 P0 = 0x00 ,_74HC595函数 输入0xAA ,点阵屏亮1 3 5 7行亮
P0 = 0xFF ,_74HC595函数 输入0xAA ,一行不亮
所以只有P0^N = 0时,_74HC595 输入0x80(1000 0000),那列第1个才亮
1.显示笑脸代码
#include <REGX52.H>
#include "Delay.h"sbit _RCLK = P3^5;
sbit SRCLK = P3^6;
sbit SER = P3^4;void _74HC595(unsigned char num)
{ int i = 0;for(i = 0; i < 8; i++){SER = num&(0x80>>i);SRCLK = 1;SRCLK = 0;}_RCLK = 1;_RCLK = 0;
}void LED_8x8(unsigned char col , num)
{_74HC595(num);P0 &= ~(0x80>>col);Delay(1);P0 = 0xFF;
}int main()
{_RCLK=0; // 初始化SRCLK=0; P0=0xFF; while(1){LED_8x8(0,0x3C);LED_8x8(1,0x42);LED_8x8(2,0xA9);LED_8x8(3,0x85);LED_8x8(4,0x85);LED_8x8(5,0xA9);LED_8x8(6,0x42);LED_8x8(7,0x3C);}return 0;
}
利用工具得到动画显示数组
我们是左右移动,所以高度为8,宽度根据动画内容输入
主要注意 取模方式,和字节倒序,其余不用理会
为了动画的连贯性可以在画面前后加上一组空画面
2. hello 流动动画代码:
#include <REGX52.H>
#include "Delay.h"unsigned char ch[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x08,0x08,0x08,0xFF,0x00,0x0E,0x15,0x15,0x15,0x08,0x00,0x3F,0x01,0x03,0x00,0x3F,0x01,0x03,0x00,0x0E,0x11,0x11,0x0E,0x00,0x00,0x7D,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};sbit _RCLK = P3^5;
sbit SRCLK = P3^6;
sbit SER = P3^4;void _74HC595(unsigned char num)
{int i = 0;for(i = 0; i < 8; i++){SER = num&(0x80>>i);SRCLK = 1;SRCLK = 0;}_RCLK = 1;_RCLK = 0;
}void LED_8x8(unsigned char col , num)
{_74HC595(num);P0 &= ~(0x80>>col);Delay(1);P0 = 0xFF;
}int main()
{int i = 0;int set = 0;int count = 0;P0=0xFF;while(1){for(i = 0; i < 8 ; i++){LED_8x8(i,ch[i+set]);}count++;if(count>10){count = 0;set++;if(set>32+8){set = 0;}}}return 0;
}
3.笑脸动画代码:
#include <REGX52.H>
#include "Delay.h"unsigned char code ch[] = { // Flash 空间存储关键词 code 0xFF,0xA1,0xA9,0x85,0x85,0xA9,0xA1,0xFF,0xFF,0xA1,0xA5,0x85,0x85,0xA5,0xA1,0xFF,0xFF,0xA1,0xA5,0x89,0x89,0xA5,0xA1,0xFF,
};sbit _RCLK = P3^5;
sbit SRCLK = P3^6;
sbit SER = P3^4;void _74HC595(unsigned char num)
{int i = 0;for(i = 0; i < 8; i++){SER = num&(0x80>>i);SRCLK = 1;SRCLK = 0;}_RCLK = 1;_RCLK = 0;
}void LED_8x8(unsigned char col , num)
{_74HC595(num);P0 &= ~(0x80>>col);Delay(1);P0 = 0xFF;
}int main()
{int i = 0;int set = 0;int count = 0;P0=0xFF;while(1){for(i = 0; i < 8 ; i++){LED_8x8(i,ch[i+set]);}count++;if(count>100){count = 0;set+=8;if(set>16){set = 0;}}}return 0;
}