进阶数据结构: AVL树
嘿,各位技术潮人!好久不见甚是想念。生活就像一场奇妙冒险,而编程就是那把超酷的万能钥匙。此刻,阳光洒在键盘上,灵感在指尖跳跃,让我们抛开一切束缚,给平淡日子加点料,注入满满的passion。准备好和我一起冲进代码的奇幻宇宙了吗?Let's go!
我的博客:yuanManGan
我的专栏:C++入门小馆 C言雅韵集 数据结构漫游记 闲言碎语小记坊 题山采玉 领略算法真谛
目录
AVL相关概念:
AVL树的结构
Insert
旋转
右旋:
编辑
左单旋:
右左双旋:
左右双旋:
完整的插入:
其他简单的操作:
测试:
AVL相关概念:
AVL树是由二叉搜索树加上一定的限制而形成的树,AVL树:它的左右子树都是AVL树,且左右子树的高度差的绝对值不超过1。AVL树是⼀颗⾼度平衡搜索⼆叉树, 通过控制⾼度差去控制平衡。
AVL树引入了平衡因子这个概念,每个节点都有平衡因子,任何节点的平衡因子等于右子树的高度减去左子树的高度,也就是说AVL树的每个节点的平衡因子等于1/-1/0,但AVL树不是必须要平衡因子,但引入平衡因子能让我们更方便去观察和控制树是否平衡。
AVL因为它的平衡条件,使得我们树的高度可以控制在logN,那么搜索的时间复杂度也就是logN咯,相比于二叉搜索树有了质的提升。
AVL树的结构
#include<utility>
using namespace std;
template<class K, class V>
struct AVLTreeNode
{pair<K, V> _kv;AVLTreeNode<K, V>* _left;AVLTreeNode<K, V>* _right;AVLTreeNode<K, V>* _parent;int _bf;//平衡因子AVLTreeNode(pair<K, V> kv): _kv(kv), _left(nullptr), _right(nullptr), _parent(nullptr), bf(0){ }
};
template<class K, class V>
class AVLTree
{typedef AVLTreeNode<K, V> Node;
public://...
private:Node* _root = nullptr;
};
Insert
我们要插入一个值在AVL树中的前半过程和二叉平衡树一样,都是先找到要插入的位置然后插入,插入后就有一点不一样了,在AVL树中最重要的要进行更新平衡因子,也就是_bf。
平衡因子的更新:
4.不断更新,更新到根,跟的平衡因⼦是1或-1也停⽌了。
插⼊结点及更新平衡因⼦的代码实现:
bool Insert(pair<K, V> kv)
{Node* cur = _root;Node* parent = nullptr;//插入操作while (cur){if (cur->_kv.first < kv.first){parent = cur;cur = cur->_right;}else if(cur->_kv.first > kv.first){parent = cur;cur = cur->_left;}else{//插入失败return false;}}cur = new Node(kv);if (parent->_kv.first < kv.first){parent->_right = cur;}elseparent->_left = cur;cur->_parent = parent;//更新平衡因子while (parent){if (cur = parent->_right){parent->_bf++;}else if (cur = parent->_left){parent->_bf--;}if (parent->_bf == 0) break;else if (parent->_bf == 1 || parent->_bf == -1){//继续更新cur = parent;parent = parent->_parent;}else if (parent->_bf == 2 || parent->_bf == -2){//旋转操作//...break;}else assert(false);}return true;
}
旋转
右旋:
当出现这种情况时,我们可以将根节点拿下来称为3节点的右树,
这就叫作右旋,我们再一般化一下:
我们仅仅需要改变三个节点的指向就可以了。
当parent的平衡因子为-2且cur的平衡因子为-1的时候就右旋,将根节点旋下来,将subL的右子树给parent的左子树。
实现如下:
void RotateR(Node* parent){Node* subL = parent->_left;Node* subLR = subL->_right;Node* ppnode = parent->_parent;if (subLR)subLR->_parent = parent;parent->_left = subLR;parent->_parent = subL;subL->_right = parent;if (parent == _root){_root = subL;subL->_parent = nullptr;}else{subL->_parent = ppnode;if (ppnode->_right = parent)ppnode->_right = subL;else ifppnode->_left = subL;}parent->_bf = subL->_bf = 0;}
左单旋:
左单旋就是一样的思路咯,就不一一继续赘述了,当parent的平衡因子等于2且cur的平衡因子等于1时要进行左单旋。
代码:
void RotateL(Node* parent)
{Node* subR = parent->_right;Node* subRL = subL->_left;Node* ppnode = parent->_parent;if (subRL)subRL->_parent = parent;parent->_right = subRL;parent->_parent = subR;subR->_left = parent;if (parent == _root){_root = subR;subR->_parent = nullptr;}else{subR->_parent = ppnode;if (ppnode->_right = parent)ppnode->_right = subR;else ifppnode->_left = subR;}parent->_bf = subR->_bf = 0;
}
右左双旋:
当出现这种情况时,我们无论是左单旋还是右单旋,都无法将它变成AVL平衡树,
将它左旋只会就成了这个玩意。
我们正确的解决方法是什么呢 我们可以将5节点进行右旋,最后左旋3号节点:
我们再来特殊化处理一下:
但我们在b点插入还有点讲究:
这是三种情况,我们就来实现一下代码吧:
void RotateRL(Node* parent)
{Node* subR = parent->_right;Node* subRL = subR->_left;int bf = subRL->_bf;RotateR(subR);RotateL(parent);if (bf == 1){subRL->_bf = subR->_bf = 0;parent->_bf = -1;}else if (bf == -1){subRL->_bf = parent->_bf = 0;subR->_bf = -1;}else if (bf == 0){parent->_bf = subR->_bf = 0;}else{assert(false);}
}
同样的 来看看
左右双旋:
代码如下:
void RotateLR(Node* parent)
{Node* subL = parent->_left;Node* subLR = subR->_right;int bf = subRL->_bf;RotateR(subL);RotateL(parent);if (bf == 1){subLR->_bf = subL->_bf = 0;parent->_bf = -1;}else if (bf == -1){subLR->_bf = parent->_bf = 0;subL->_bf = -1;}else if (bf == 0){parent->_bf = subL->_bf = 0;}else{assert(false);}
}
完整的插入:
bool Insert(const pair<K, V>& kv)
{if (_root == nullptr) // 新增:处理根节点为空{_root = new Node(kv);return true;}Node* cur = _root;Node* parent = nullptr;//插入操作while (cur){if (cur->_kv.first < kv.first){parent = cur;cur = cur->_right;}else if (cur->_kv.first > kv.first){parent = cur;cur = cur->_left;}else{//插入失败return false;}}cur = new Node(kv);if (parent->_kv.first < kv.first){parent->_right = cur;}elseparent->_left = cur;cur->_parent = parent;//更新平衡因子while (parent){if (cur == parent->_right){parent->_bf++;}else if (cur == parent->_left){parent->_bf--;}if (parent->_bf == 0) break;else if (parent->_bf == 1 || parent->_bf == -1){//继续更新cur = parent;parent = parent->_parent;}else if (parent->_bf == 2 || parent->_bf == -2){if (parent->_bf == -2 && cur->_bf == -1)RotateR(parent);else if (parent->_bf == 2 && cur->_bf == 1)RotateL(parent);else if (parent->_bf == -2 && cur->_bf == 1)RotateLR(parent);else if (parent->_bf == 2 && cur->_bf == -1)RotateRL(parent);break;}else assert(false);}return true;
}
其他简单的操作:
Node* Find(const K& key){Node* cur = _root;while (cur){if (cur->_kv.first < key){cur = cur->_right;}else if (cur->_kv.first > key){cur = cur->_left;}else{return cur;}}return nullptr;}void InOrder(){_InOrder(_root);cout << endl;}int Size(){return _Size(_root);}int Height(){return _Height(_root);}bool IsBalanceTree(){return _IsBalanceTree(_root);}
private:int _Size(Node* root){return root == nullptr ? 0 :_Size(root->_left) + _Size(root->_right) + 1;}int _Height(Node* root){if (root == nullptr)return 0;int leftHeight = _Height(root->_left);int rightHeight = _Height(root->_right);return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;}bool _IsBalanceTree(Node* root){// 空树也是AVL树if (nullptr == root)return true;// 计算pRoot结点的平衡因子:即pRoot左右子树的高度差int leftHeight = _Height(root->_left);int rightHeight = _Height(root->_right);int diff = rightHeight - leftHeight;// 如果计算出的平衡因子与pRoot的平衡因子不相等,或者// pRoot平衡因子的绝对值超过1,则一定不是AVL树if (abs(diff) >= 2){cout << root->_kv.first << "高度差异常" << endl;return false;}if (root->_bf != diff){cout << root->_kv.first << "平衡因子异常" << endl;return false;}// pRoot的左和右如果都是AVL树,则该树一定是AVL树return _IsBalanceTree(root->_left) && _IsBalanceTree(root->_right);}void _InOrder(Node* root){if (root == nullptr){return;}_InOrder(root->_left);cout << root->_kv.first << " ";_InOrder(root->_right);}
测试:
#define _CRT_SECURE_NO_WARNINGS 1#include<iostream>using namespace std;#include"AVLTree.h"// 测试代码
void TestAVLTree1()
{AVLTree<int, int> t;// 常规的测试用例//int a[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };// 特殊的带有双旋场景的测试用例int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };for (auto e : a){if (e == 18){int x = 0;}t.Insert({ e, e });std::cout << "Insert" << e << "->";cout << t.IsBalanceTree() << endl;}t.InOrder();cout << t.IsBalanceTree() << endl;
}#include<vector>// 插入一堆随机值,测试平衡,顺便测试一下高度和性能等
void TestAVLTree2()
{const int N = 10000000;vector<int> v;v.reserve(N);srand(time(0));for (size_t i = 0; i < N; i++){v.push_back(rand() + i);}size_t begin2 = clock();AVLTree<int, int> t;for (auto e : v){t.Insert(make_pair(e, e));}size_t end2 = clock();cout << "Insert:" << end2 - begin2 << endl;cout << t.IsBalanceTree() << endl;cout << "Height:" << t.Height() << endl;cout << "Size:" << t.Size() << endl;size_t begin1 = clock();// 确定在的值/*for (auto e : v){t.Find(e);}*/// 随机值for (size_t i = 0; i < N; i++){t.Find((rand() + i));}size_t end1 = clock();cout << "Find:" << end1 - begin1 << endl;
}int main()
{TestAVLTree2();return 0;
}