小玩 Lifecycle
导包
[versions]
lifecycle_version = "2.3.1"[libraries]
androidx-viewmodel = { group = "androidx.lifecycle", name = "lifecycle-viewmodel-ktx", version.ref = "lifecycle_version" }
androidx-livedata = { group = "androidx.lifecycle", name = "lifecycle-livedata-ktx", version.ref = "lifecycle_version" }
androidx-runtime = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycle_version" }
androidx-viewmodel-savestate = { group = "androidx.lifecycle", name = "lifecycle-viewmodel-savedstate", version.ref = "lifecycle_version" }
androidx-lifecycle-compiler = { group = "androidx.lifecycle", name = "lifecycle-compiler", version.ref = "lifecycle_version" }
androidx-lifecycle-service = { group = "androidx.lifecycle", name = "lifecycle-service", version.ref = "lifecycle_version" } #service 中使用lifecycle
androidx-lifecycle-process = { group = "androidx.lifecycle", name = "lifecycle-process", version.ref = "lifecycle_version" } #application 中使用lifecycle
核心组件协作
LifecycleOwner:生命周期拥有者(如Activity/Fragment),通过getLifecycle()提供Lifecycle对象
LifecycleRegistry:Lifecycle的具体实现,负责状态管理和事件分发
LifecycleObserver:观察者接口,业务组件通过实现它来接收生命周期事件
LifecycleObserver
LifecycleObserver是Android Jetpack架构组件中的关键接口,用于构建能够感知Activity/Fragment生命周期的观察者组件。它通过解耦生命周期管理逻辑与UI组件,帮助开发者编写更有条理且易于维护的代码
package androidx.lifecycle/*** Marks a class as a LifecycleObserver. Don't use this interface directly. Instead implement either* [DefaultLifecycleObserver] or [LifecycleEventObserver] to be notified about* lifecycle events.
翻译如下
将一个类标记为生命周期观察者。不要直接使用此接口。相反,实现DefaultLifecycleObserver或LifecycleEventObserver,以接收生命周期事件的通知。** @see Lifecycle Lifecycle - for samples and usage patterns.*/
public interface LifecycleObserver
so 我们
class MyLifecycleObserver:LifecycleEventObserver {override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {Log.i("zq_demo","event>>${event.name} ${event.targetState}")}
}
然后我们activity中 添加如下代码
lifecycle.addObserver(MyLifecycleObserver())
结果
app退到后台
app回前台
app 退出
发现木有
event>>ON_PAUSE STARTED ON_PAUSE时是STARTED
event>>ON_STOP CREATED ON_STOP时是CREATED
why???
public abstract class Lifecycle {
//省略public enum class Event {/*** Constant for onCreate event of the [LifecycleOwner].*/ON_CREATE,/*** Constant for onStart event of the [LifecycleOwner].*/ON_START,/*** Constant for onResume event of the [LifecycleOwner].*/ON_RESUME,/*** Constant for onPause event of the [LifecycleOwner].*/ON_PAUSE,/*** Constant for onStop event of the [LifecycleOwner].*/ON_STOP,/*** Constant for onDestroy event of the [LifecycleOwner].*/ON_DESTROY,/*** An [Event] constant that can be used to match all events.*/ON_ANY;public val targetState: Stateget() {when (this) {ON_CREATE, ON_STOP -> return State.CREATED //看这里看这里ON_START, ON_PAUSE -> return State.STARTED //看这里看这里ON_RESUME -> return State.RESUMEDON_DESTROY -> return State.DESTROYEDON_ANY -> {}}throw IllegalArgumentException("$this has no target state")}
}
}
为什么要这么搞呢?
下面是deepseek的回答
Android生命周期中ON_PAUSE事件对应STARTED状态的原因
Android生命周期设计中,Lifecycle.Event.ON_PAUSE对应Lifecycle.State.STARTED状态,这种设计基于Activity生命周期的状态转换逻辑和实际应用场景考虑。
生命周期状态与事件的基本关系
Android生命周期定义了5种状态和7种事件:
- 5种状态:INITIALIZED、CREATED、STARTED、RESUMED、DESTROYED
- 7种事件:ON_CREATE、ON_START、ON_RESUME、ON_PAUSE、ON_STOP、ON_DESTROY、ON_ANY
其中STARTED状态表示Activity已可见但未获得焦点,而ON_PAUSE事件表示Activity正在停止但仍可见
ON_PAUSE与STARTED对应的技术原因
1 状态定义一致性:当Activity触发ON_PAUSE时,它仍然可见(如被透明Activity或对话框部分遮挡),这符合STARTED状态"已可见但未获得焦点"的定义34。
2 状态转换顺序:Android使用状态机模型管理生命周期,确保状态转换有序。从RESUMED状态出发,触发ON_PAUSE后应进入STARTED状态,而非直接跳转到CREATED或STOPPED15。
3 用户体验考虑:这种设计允许Activity在被部分遮挡时仍能保持可见状态,同时释放焦点资源给新Activity,实现平滑过渡26。
4 资源管理优化:ON_PAUSE对应STARTED状态的设计确保了系统可以在Activity失去焦点但仍可见时进行合理的资源分配,而不是立即停止所有功能
实际场景示例
当用户打开一个对话框或透明Activity时:
原Activity触发ON_PAUSE事件
状态变为STARTED(可见但无焦点)
如果用户返回,会触发ON_RESUME回到RESUMED状态
如果被完全覆盖,才会触发ON_STOP进入CREATED状态。
这种设计使Android能够精细控制Activity的可见性和交互状态,为开发者提供明确的生命周期回调时机进行资源管理。
LifecycleOwner
看 继承或实现关系
- MainActivity : AppCompatActivity()
- AppCompatActivity extends FragmentActivity
- FragmentActivity extends ComponentActivity
- public class ComponentActivity extends androidx.core.app.ComponentActivity implements LifecycleOwner
不光activity 实现了 LifecycleOwner ; Fragment 也实现了
LifecycleOwner是Android Jetpack架构组件中的核心接口,用于表示具有Android生命周期的组件。根据官方文档,LifecycleOwner的主要作用是抽象生命周期所有权,使自定义组件能够感知宿主(如Activity/Fragment)的生命周期变化,而无需在宿主中直接实现相关代码
- 生命周期提供者:通过getLifecycle()方法提供Lifecycle对象,作为生命周期状态和事件的桥梁
- 观察者模式实现:与LifecycleObserver配合使用,形成观察者模式架构
- 状态管理:维护5种生命周期状态(INITIALIZED、CREATED、STARTED、RESUMED、DESTROYED)和7种事件(ON_CREATE等)
上边我们添加lifecycyleObserver时使用
lifecycle.addObserver(MyLifecycleObserver())
看这个lifecycle
public class ComponentActivity ...{
....private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
....@NonNull@Overridepublic Lifecycle getLifecycle() {return mLifecycleRegistry;}
....
}
open class LifecycleRegistry private constructor(provider: LifecycleOwner,private val enforceMainThread: Boolean
) : Lifecycle() {
LifecycleOwner的实现类可多 ProcessLifecycleOwner 用于监听应用进程生命周期的变化
我们比猫画虎
于是乎:
class MyLifecyclerOwner:LifecycleOwner {private val registry = LifecycleRegistry(this)fun onCreate(){registry.currentState = Lifecycle.State.CREATED}fun onStart(){registry.currentState = Lifecycle.State.STARTED}fun onResume(){registry.currentState = Lifecycle.State.RESUMED}fun onPause(){registry.currentState = Lifecycle.State.STARTED}fun onStop(){registry.currentState = Lifecycle.State.CREATED}fun onDestroy(){registry.currentState = Lifecycle.State.DESTROYED}override val lifecycle: Lifecycleget() = registry
}
使用
class MainActivity : AppCompatActivity() {val owner = MyLifecyclerOwner()override fun onCreate(savedInstanceState: Bundle?) {super.onCreate(savedInstanceState)enableEdgeToEdge()setContentView(R.layout.activity_main)// lifecycle.addObserver(MyLifecycleObserver())owner.onCreate()owner.lifecycle.addObserver(MyLifecycleObserver())Log.i("zq_demo","onCreate")}override fun onStart() {super.onStart()owner.onStart()Log.i("zq_demo","onStart")}override fun onResume() {super.onResume()owner.onResume()Log.i("zq_demo","onResume")}override fun onPause() {super.onPause()owner.onPause()Log.i("zq_demo","onPause")}override fun onStop() {super.onStop()owner.onStop()Log.i("zq_demo","onStop")}override fun onDestroy() {super.onDestroy()owner.onDestroy()Log.i("zq_demo","onDestroy")}}
运行结果
与上边一样一样滴;
LifecycleRegistry 以下为deepseek 说明
LifecycleRegistry是Android Jetpack架构组件中Lifecycle接口的核心实现类,负责管理Android组件(Activity/Fragment)的生命周期状态并分发给观察者。作为生命周期管理的中枢系统,它实现了以下核心功能:
- 1 状态管理:维护5种生命周期状态(INITIALIZED→CREATED→STARTED→RESUMED→DESTROYED)和7种事件(ON_CREATE等)
- 2 观察者模式实现:通过addObserver()/removeObserver()管理观察者列表,实现生命周期事件的订阅-发布机制
- 3 事件分发:当宿主状态变化时,同步状态并通知所有注册的观察者
- 4 线程安全保证:确保生命周期事件在主线程分发,状态变更操作线程安全
内部实现与状态机模型
状态机设计原理
LifecycleRegistry采用有限状态机(FSM)模型管理生命周期,状态转换规则严格遵循Android生命周期逻辑:
// 状态转换规则示例
static State getStateAfter(Event event) {switch(event) {case ON_CREATE: case ON_STOP: return CREATED;case ON_START: case ON_PAUSE: return STARTED;case ON_RESUME: return RESUMED;case ON_DESTROY: return DESTROYED;}throw new IllegalArgumentException("Unexpected event");
}
状态转换路径:
DESTROYED ← ON_DESTROY ← CREATED ← ON_STOP ← STARTED ← ON_PAUSE ← RESUMED
ON_CREATE → ON_START → ON_RESUME →
关键实现机制
- 1 双向同步算法:通过sync()方法确保观察者状态与宿主状态一致:
private void sync() {while (!isSynced()) {// 向后回退状态 (RESUMED → STARTED → CREATED)if (mState < eldestObserverState) backwardPass();// 向前推进状态 (CREATED → STARTED → RESUMED)if (mState > newestObserverState) forwardPass();}
}
- 2 观察者包装机制:通过Lifecycling类将观察者统一包装为LifecycleEventObserver,支持接口回调和注解两种方式
- 3 状态验证:提供currentState.isAtLeast()方法验证状态条件
与LifecycleOwner的协作关系
协作流程
- 1 宿主绑定:Activity/Fragment实现LifecycleOwner接口,通过getLifecycle()返回LifecycleRegistry实例
- 2 事件捕获:
- Fragment:直接通过生命周期回调触发handleLifecycleEvent()
- Activity:通过ReportFragment代理捕获事件
- 3 观察者注册:业务组件调用getLifecycle().addObserver()注册监听
自定义LifecycleOwner实现
非Activity/Fragment类可通过实现LifecycleOwner接口创建自定义生命周期宿主:
class CustomOwner : LifecycleOwner {private val registry = LifecycleRegistry(this)override fun getLifecycle(): Lifecycle = registryfun updateState(newState: Lifecycle.State) {registry.currentState = newState}
}
事件分发机制详解
分发流程
- 1 事件触发:Activity/Fragment生命周期变化时,ReportFragment调用dispatch(Lifecycle.Event)
- 2 事件处理:LifecycleRegistry.handleLifecycleEvent()根据事件类型计算新状态
- 3 状态同步:通过sync()方法同步所有观察者状态
- 4 观察者通知:调用观察者的onStateChanged()方法或对应注解方法
线程模型特性
- 主线程限制:所有生命周期回调强制在主线程执行
- 线程安全保证:状态变更操作通过同步块保证原子性
- 异步处理建议:耗时操作应切换到工作线程执行
实际应用场景与最佳实践
典型使用场景
- 1 资源生命周期管理:
- 在ON_START时连接服务,ON_STOP时自动释放
- 网络请求在页面不可见时自动取消
- 2 组件解耦:
class LocationObserver : DefaultLifecycleObserver {override fun onStart(owner: LifecycleOwner) {startLocationUpdates()}override fun onStop(owner: LifecycleOwner) {stopLocationUpdates()}
}
- 3 自定义生命周期宿主:为非UI组件(如Service、自定义View)添加生命周期感知能力
最佳实践指南
-
1 观察者注册方式选择:
- 推荐使用DefaultLifecycleObserver接口(优于已废弃的注解方式)
- 避免在DESTROYED状态后注册观察者
-
2 资源管理规范:
- 在配对回调中执行相反操作(如start/stop)
- 使用isAtLeast()验证状态条件
-
3 性能优化:
- 及时移除不再需要的观察者
- 避免在回调中执行耗时操作
Lifecycle
Lifecycle是Android Jetpack架构组件中的基础接口,定义了Android组件生命周期管理的标准化模型。作为生命周期感知组件的核心,它通过状态和事件的抽象,实现了对Activity/Fragment等组件生命周期的统一管理
关键方法说明
- addObserver():注册生命周期观察者,开始接收生命周期事件
- removeObserver():移除已注册的观察者,停止事件接收
- getCurrentState():获取当前生命周期状态
- handleLifecycleEvent():处理生命周期事件并触发状态转换(由LifecycleRegistry实现)
public class ComponentActivity@Overrideprotected void onCreate(@Nullable Bundle savedInstanceState) {// Restore the Saved State first so that it is available to// OnContextAvailableListener instancesmSavedStateRegistryController.performRestore(savedInstanceState);mContextAwareHelper.dispatchOnContextAvailable(this);super.onCreate(savedInstanceState);ReportFragment.injectIfNeededIn(this); //注意这一句if (mContentLayoutId != 0) {setContentView(mContentLayoutId);}}}
查看ReportFragment
open class ReportFragment() : android.app.Fragment() {
...override fun onActivityCreated(savedInstanceState: Bundle?) {super.onActivityCreated(savedInstanceState)dispatchCreate(processListener)dispatch(Lifecycle.Event.ON_CREATE)}override fun onStart() {super.onStart()dispatchStart(processListener)dispatch(Lifecycle.Event.ON_START)}override fun onResume() {super.onResume()dispatchResume(processListener)dispatch(Lifecycle.Event.ON_RESUME)}override fun onPause() {super.onPause()dispatch(Lifecycle.Event.ON_PAUSE)}override fun onStop() {super.onStop()dispatch(Lifecycle.Event.ON_STOP)}override fun onDestroy() {super.onDestroy()dispatch(Lifecycle.Event.ON_DESTROY)// just want to be sure that we won't leak reference to an activityprocessListener = null}private fun dispatch(event: Lifecycle.Event) {if (Build.VERSION.SDK_INT < 29) {// Only dispatch events from ReportFragment on API levels prior// to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks// added in ReportFragment.injectIfNeededIndispatch(activity, event)}}
...companion object {private const val REPORT_FRAGMENT_TAG ="androidx.lifecycle.LifecycleDispatcher.report_fragment_tag"@JvmStaticfun injectIfNeededIn(activity: Activity) {if (Build.VERSION.SDK_INT >= 29) {// On API 29+, we can register for the correct Lifecycle callbacks directlyLifecycleCallbacks.registerIn(activity)}// Prior to API 29 and to maintain compatibility with older versions of// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and// need to support activities that don't extend from FragmentActivity from support lib),// use a framework fragment to get the correct timing of Lifecycle eventsval manager = activity.fragmentManagerif (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {manager.beginTransaction().add(ReportFragment(), REPORT_FRAGMENT_TAG).commit()// Hopefully, we are the first to make a transaction.manager.executePendingTransactions()}}@JvmStaticinternal fun dispatch(activity: Activity, event: Lifecycle.Event) {if (activity is LifecycleRegistryOwner) {activity.lifecycle.handleLifecycleEvent(event)return}if (activity is LifecycleOwner) {val lifecycle = (activity as LifecycleOwner).lifecycleif (lifecycle is LifecycleRegistry) {lifecycle.handleLifecycleEvent(event)}}}@JvmStatic@get:JvmName("get")val Activity.reportFragment: ReportFragmentget() {return this.fragmentManager.findFragmentByTag(REPORT_FRAGMENT_TAG) as ReportFragment}}
}
代码的逻辑很清晰,主要通过一个透明的Fragment来分发生命周期事件,这样对于Activity来说是无侵入的
最终调用到了
@JvmStaticinternal fun dispatch(activity: Activity, event: Lifecycle.Event) {if (activity is LifecycleRegistryOwner) {activity.lifecycle.handleLifecycleEvent(event)return}if (activity is LifecycleOwner) {val lifecycle = (activity as LifecycleOwner).lifecycleif (lifecycle is LifecycleRegistry) {lifecycle.handleLifecycleEvent(event)}}}
也就是上面 lifecycle(LifecycleRegistry).handleLifecycleEvent(event)
open fun handleLifecycleEvent(event: Event) {enforceMainThreadIfNeeded("handleLifecycleEvent")moveToState(event.targetState)}private fun moveToState(next: State) {if (state == next) {return}check(!(state == State.INITIALIZED && next == State.DESTROYED)) {"no event down from $state in component ${lifecycleOwner.get()}"}state = nextif (handlingEvent || addingObserverCounter != 0) {newEventOccurred = true// we will figure out what to do on upper level.return}handlingEvent = truesync()handlingEvent = falseif (state == State.DESTROYED) {observerMap = FastSafeIterableMap()}}
后边代码就不沾了 可以自己点点点 也可以参考 点这里点这里