Flutter - 原生交互 - 相机Camera - 01
环境
Flutter 3.29
macOS Sequoia 15.4.1
Xcode 16.3
集成
Flutter
提供了camera
插件来拍照和录视频,它提供了一系列可用的相机,并使用特定的相机展示相机预览、拍照、录视频。
添加依赖
- camera: 提供使用设备相机模块的工具
- path_provider: 寻找存储图片的正确路径
- path: 创建适配任何平台的路径
flutter pub add camera path_provider path
执行完成后iOS工程的GeneratedPluginRegistrant.m
文件会自动生成对应的集成代码
#if __has_include(<camera_avfoundation/CameraPlugin.h>)
#import <camera_avfoundation/CameraPlugin.h>
#else
@import camera_avfoundation;
#endif#if __has_include(<path_provider_foundation/PathProviderPlugin.h>)
#import <path_provider_foundation/PathProviderPlugin.h>
#else
@import path_provider_foundation;
#endif
...[CameraPlugin registerWithRegistrar:[registry registrarForPlugin:@"CameraPlugin"]];[PathProviderPlugin registerWithRegistrar:[registry registrarForPlugin:@"PathProviderPlugin"]];
分析
[registry registrarForPlugin:@“CameraPlugin”]
在AppDelegate.swfit
的application(_:didFinishLaunchingWithOptions:)
中将FlutterAppDelegate的子类AppDelegate对象作为参数传入并调用该方法
GeneratedPluginRegistrant.register(with: self)
源码: FlutterAppDelegate.mm
- (NSObject<FlutterPluginRegistrar>*)registrarForPlugin:(NSString*)pluginKey {/// <1> 获取应用的flutterRootViewController对象FlutterViewController* flutterRootViewController = [self rootFlutterViewController];if (flutterRootViewController) {/// <4> 返回一个FlutterEngine对象return [[flutterRootViewController pluginRegistry] registrarForPlugin:pluginKey];}return nil;
}// Returns the key window's rootViewController, if it's a FlutterViewController.
// Otherwise, returns nil.
- (FlutterViewController*)rootFlutterViewController {///- (FlutterViewController*(^ rootFlutterViewControllerGetter) (void))/// <2> 检查是否有外部注入,有则使用自定义的回调获取FlutterViewController对象if (_rootFlutterViewControllerGetter != nil) {return _rootFlutterViewControllerGetter();}/// <3> 没有则检查window的rootViewController属性,如果是FlutterViewController则返回,否则返回nilUIViewController* rootViewController = _window.rootViewController;if ([rootViewController isKindOfClass:[FlutterViewController class]]) {return (FlutterViewController*)rootViewController;}return nil;
}
[flutterRootViewController pluginRegistry]
第<4>步中的方法调用在 FlutterViewController.mm
/// pluginRegistry方法获得一个遵守FlutterPluginRegistry协议的对象
- (id<FlutterPluginRegistry>)pluginRegistry {return self.engine;
}
.../// engine是FlutterEngine对象
- (void)sharedSetupWithProject:(nullable FlutterDartProject*)projectinitialRoute:(nullable NSString*)initialRoute {
...
engine = [[FlutterEngine alloc] initWithName:@"io.flutter"project:projectallowHeadlessExecution:self.engineAllowHeadlessExecutionrestorationEnabled:self.restorationIdentifier != nil];
...
_engine = engine;
... - (instancetype)initWithEngine:(FlutterEngine*)enginenibName:(nullable NSString*)nibNamebundle:(nullable NSBundle*)nibBundle {
...
_engine = engine;
FlutterPluginRegistry
协议的继承结构
FlutterEngine
对象调用registrarForPlugin:
方法
源码: FlutterEngine.mm
/// 文件: FlutterEngine.mm
...
/*** All registrars returned from registrarForPlugin:*/
@property(nonatomic, readonly)NSMutableDictionary<NSString*, FlutterEngineRegistrar*>* pluginRegistrars;
...- (id<FlutterPluginRegistrar>)registrarForPlugin:(NSString*)pluginName {/// <5> 检查可变字典中是否已存在插件名的keyid<FlutterPluginRegistrar> registrar = self.pluginRegistrars[pluginName];if (!registrar) {/// <6> 首次注册,生成FlutterEngineRegistrar对象并持有pluginName和弱引用FlutterEngine 对象/// 为什么是弱引用?/// 文件:FlutterViewController.m 强引入了FlutterEngine对象/// @property(nonatomic, readonly) FlutterEngine* engine;FlutterEngineRegistrar* registrarImpl =[[FlutterEngineRegistrar alloc] initWithPlugin:pluginName flutterEngine:self];/// 接收传入的pluginName + self即FlutterEngine对象/// @interface FlutterEngineRegistrar : NSObject <FlutterPluginRegistrar>/// @property(nonatomic, weak) FlutterEngine* flutterEngine;/// @implementation FlutterEngineRegistrar {/// NSString* _pluginKey;/// }/// 因为FlutterViewController.m 已经强引入了FlutterEngine对象,所以这里的flutterEngine弱引用即可/// @property(nonatomic, readonly) FlutterEngine* engine;/// /// <7> 添加到FlutterEngine对象的可变字典中self.pluginRegistrars[pluginName] = registrarImpl;registrar = registrarImpl;}/// <8> 返回FlutterEngineRegistrar注册对象,其中保存FlutterEngine相关的信息,负责与Flutter的iOS插件交互return registrar;
}
[CameraPlugin registerWithRegistrar:
registrar]
/// camera插件的类定义
public final class CameraPlugin: NSObject, FlutterPlugin {
@protocol FlutterPlugin <NSObject, FlutterApplicationLifeCycleDelegate>
@required
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar;
Flutter中的iOS插件遵守FlutterPlugin
协议且必须实现+registerWithRegistrar:
方法
以camera插件为例,CameraPlugin.swift是对外的Swift的接口包装
public static func register(with registrar: FlutterPluginRegistrar) {let instance = CameraPlugin(/// 文件: FlutterEngine.mm/// <9> 从FlutterEngineRegistrar对象中获取纹理的对象/// - (NSObject<FlutterTextureRegistry>*)textures {/// return _flutterEngine.textureRegistry;/// }registry: registrar.textures(),/// Returns a `FlutterBinaryMessenger` for creating Dart/iOS communication/// channels to be used by the plugin./// <10> 从FlutterEngineRegistrar返回Dart与iOS原生消息的对象messenger: registrar.messenger(),globalAPI: FCPCameraGlobalEventApi(binaryMessenger: registrar.messenger()),deviceDiscoverer: FLTDefaultCameraDeviceDiscoverer(),permissionManager: FLTCameraPermissionManager(permissionService: FLTDefaultPermissionService()),deviceFactory: { name in// TODO(RobertOdrowaz) Implement better error handling and remove non-null assertionFLTDefaultCaptureDevice(device: AVCaptureDevice(uniqueID: name)!)},captureSessionFactory: { FLTDefaultCaptureSession(captureSession: AVCaptureSession()) },captureDeviceInputFactory: FLTDefaultCaptureDeviceInputFactory(),captureSessionQueue: DispatchQueue(label: "io.flutter.camera.captureSessionQueue"))/// <11>设置Dart相机API的消息通道SetUpFCPCameraApi(registrar.messenger(), instance)}
registrar.messenger()
从前面可知registrar
是一个FlutterEngineRegistrar
/// 文件: FlutterEngine.mm
@implementation FlutterEngineRegistrar {
...
- (NSObject<FlutterBinaryMessenger>*)messenger {/// 返回的是FlutterEngineRegistrar对象绑定的FlutterEngine中的binaryMessenger属性return _flutterEngine.binaryMessenger;
}
...@implementation FlutterEngine {
...
FlutterBinaryMessengerRelay* _binaryMessenger;
.../// FlutterEngine对象中的binaryMessenger属性是FlutterBinaryMessengerRelay对象
/// 且parent属性关联的是FlutterEngine对象
_binaryMessenger = [[FlutterBinaryMessengerRelay alloc] initWithParent:self];
SetUpFCPCameraApi(registrar.messenger(), instance)
代码执行进入文件 message.g.m
void SetUpFCPCameraApiWithSuffix(id<FlutterBinaryMessenger> binaryMessenger,NSObject<FCPCameraApi> *api, NSString *messageChannelSuffix) {messageChannelSuffix = messageChannelSuffix.length > 0? [NSString stringWithFormat:@".%@", messageChannelSuffix]: @"";/// Returns the list of available cameras./// 建立设备的相机可用列表API{FlutterBasicMessageChannel *channel = [[FlutterBasicMessageChannel alloc]initWithName:[NSString stringWithFormat:@"%@%@",@"dev.flutter.pigeon.camera_avfoundation."@"CameraApi.getAvailableCameras",messageChannelSuffix]binaryMessenger:binaryMessengercodec:FCPGetMessagesCodec()];if (api) {NSCAssert([api respondsToSelector:@selector(availableCamerasWithCompletion:)],@"FCPCameraApi api (%@) doesn't respond to @selector(availableCamerasWithCompletion:)",api);[channel setMessageHandler:^(id _Nullable message, FlutterReply callback) {[api availableCamerasWithCompletion:^(NSArray<FCPPlatformCameraDescription *> *_Nullable output,FlutterError *_Nullable error) {callback(wrapResult(output, error));}];}];} else {[channel setMessageHandler:nil];}}.../// 绑定一系列相机操作的API
FlutterBasicMessageChannel
类在FlutterChannel.m
中,先初始化一个FlutterBasicMessageChannel
对象,实现上只是接收外界参数
- (instancetype)initWithName:(NSString*)namebinaryMessenger:(NSObject<FlutterBinaryMessenger>*)messengercodec:(NSObject<FlutterMessageCodec>*)codectaskQueue:(NSObject<FlutterTaskQueue>*)taskQueue {self = [super init];NSAssert(self, @"Super init cannot be nil");_name = [name copy];_messenger = messenger;_codec = codec;_taskQueue = taskQueue;return self;
}
[channel setMessageHandler:^(id _Nullable message, FlutterReply callback) ...];
接着判断入参的api
是否不为空,api
是生成的CameraPlugin
对象,所以不为空,然后消息的回调
- (void)setMessageHandler:(FlutterMessageHandler)handler {/// 未自定义回调时,这里应该是多次调用则清空上一次的,然后再重新创建if (!handler) {if (_connection > 0) {[_messenger cleanUpConnection:_connection];_connection = 0;} else {[_messenger setMessageHandlerOnChannel:_name binaryMessageHandler:nil];}return;}// Grab reference to avoid retain on self.// `self` might be released before the block, so the block needs to retain the codec to// make sure it is not released with `self`/// 从前面的代码可以知道这个self即channel对象只有一个局部对象在持有,所以超过作用域会被回收,所以这里接收到codecNSObject<FlutterMessageCodec>* codec = _codec;FlutterBinaryMessageHandler messageHandler = ^(NSData* message, FlutterBinaryReply callback) {handler([codec decode:message], ^(id reply) {callback([codec encode:reply]);});};_connection = SetMessageHandler(_messenger, _name, messageHandler, _taskQueue);
}
static FlutterBinaryMessengerConnection SetMessageHandler(NSObject<FlutterBinaryMessenger>* messenger,NSString* name,FlutterBinaryMessageHandler handler,NSObject<FlutterTaskQueue>* taskQueue) {/// 是否要在指定的任务队列上执行/// name在这里是 dev.flutter.pigeon.camera_avfoundation.CameraApi.getAvailableCameras.../// handler是设置的回调/// 发送给FlutterBinaryMessengerRelay对象if (taskQueue) {NSCAssert([messenger respondsToSelector:@selector(setMessageHandlerOnChannel:binaryMessageHandler:taskQueue:)],@"");return [messenger setMessageHandlerOnChannel:namebinaryMessageHandler:handlertaskQueue:taskQueue];} else {return [messenger setMessageHandlerOnChannel:name binaryMessageHandler:handler];}
}
进入到FlutterBinaryMessengerRelay
对象的setMessageHandlerOnChannel:binaryMessageHandler:taskQueue:
文件: FlutterBinaryMessengerRelay.mm
- (FlutterBinaryMessengerConnection)setMessageHandlerOnChannel:(NSString*)channelbinaryMessageHandler:(FlutterBinaryMessageHandler)handlertaskQueue:(NSObject<FlutterTaskQueue>*)taskQueue {/// parent就是engine对象,因此又回到engine上setMessageHandlerOnChannel:binaryMessageHandler: taskQueue:if (self.parent) {return [self.parent setMessageHandlerOnChannel:channelbinaryMessageHandler:handlertaskQueue:taskQueue];} else {FML_LOG(WARNING) << "Communicating on a dead channel.";return -1;}
}
文件: FlutterEngine.mm
- (FlutterBinaryMessengerConnection)setMessageHandlerOnChannel:(NSString*)channelbinaryMessageHandler:(FlutterBinaryMessageHandler)handlertaskQueue:(NSObject<FlutterTaskQueue>* _Nullable)taskQueue {NSParameterAssert(channel);if (_shell && _shell->IsSetup()) {/// 获取原生平台的线程,并传入channel名,回调,任务队列self.platformView->GetPlatformMessageHandlerIos()->SetMessageHandler(channel.UTF8String,handler, taskQueue);/// std::unique_ptr<flutter::ConnectionCollection> _connections;/// /// 文件:connection_collection.mm/// ConnectionCollection::Connection ConnectionCollection::AquireConnection(const std::string& name) {/// Connection nextConnection = ++counter_;/// connections_[name] = nextConnection;/// return nextConnection;/// }/// FlutterEngine对象中的连接集合属性,AcquireConnection方法让connections字典中key为channel的计数加1return _connections->AquireConnection(channel.UTF8String);} else {NSAssert(!handler, @"Setting a message handler before the FlutterEngine has been run.");// Setting a handler to nil for a channel that has not yet been set up is a no-op.return flutter::ConnectionCollection::MakeErrorConnection(-1);}
}
文件: platform_view_ios.h
/// 调用GetPlatformMessageHandlerIos即返回platform_message_handler_属性
class PlatformViewIOS final : public PlatformView {
...
std::shared_ptr<PlatformMessageHandlerIos> GetPlatformMessageHandlerIos() const {return platform_message_handler_;}
...
文件: platform_view_ios.mm
PlatformViewIOS::PlatformViewIOS(PlatformView::Delegate& delegate,const std::shared_ptr<IOSContext>& context,__weak FlutterPlatformViewsController* platform_views_controller,const flutter::TaskRunners& task_runners): PlatformView(delegate, task_runners),ios_context_(context),platform_views_controller_(platform_views_controller),accessibility_bridge_([this](bool enabled) { PlatformView::SetSemanticsEnabled(enabled); }),/// 从初始化列表中可以看出platform_message_handler_的值通过GetPlatformTaskRunner获取UI的主线程platform_message_handler_(new PlatformMessageHandlerIos(task_runners.GetPlatformTaskRunner())) {}
到这里Flutter的插件的原生代码部分已经将channel
,回调,执行队列(可选)给原生平台的主线程。
获取可用相机列表
/// Dart端调用获取可用摄像头列表
final cameras = await availableCameras();
文件: camera_controller.dart
/// Completes with a list of available cameras.
///
/// May throw a [CameraException].
Future<List<CameraDescription>> availableCameras() async {return CameraPlatform.instance.availableCameras();
}
调用CameraPlatform
对象的availableCameras
方法
文件: camera_platform.dart
abstract class CameraPlatform extends PlatformInterface {/// Constructs a CameraPlatform.CameraPlatform() : super(token: _token);.../// Completes with a list of available cameras.////// This method returns an empty list when no cameras are available.Future<List<CameraDescription>> availableCameras() {throw UnimplementedError('availableCameras() is not implemented.');}
CameraPlatform
是个抽象类,要找具体的实现。找到camera插件的pubspec.yaml
flutter:plugin:implements: cameraplatforms:ios:pluginClass: CameraPlugindartPluginClass: AVFoundationCamera
dartPluginClass: Optional. The Dart class that serves as the entry point for a Flutter plugin. This can be used with the Android, iOS, Linux macOS, and Windows platforms.
因此camera
插件dart
的入口应该是AVFoundationCamera
这个类,它继承了上面的CameraPlatform
抽象类
文件: avfoundation_camera.dart
class AVFoundationCamera extends CameraPlatform {/// Creates a new AVFoundation-based [CameraPlatform] implementation instance.AVFoundationCamera({ CameraApi? api}): _hostApi = api ?? CameraApi();...Future<List<CameraDescription>> availableCameras() async {try {return (await _hostApi.getAvailableCameras()).map(cameraDescriptionFromPlatform).toList();} on PlatformException catch (e) {throw CameraException(e.code, e.message);}}
从上面代码可知实际调用的是_hostApi
的getAvailableCameras
方法
Future<List<PlatformCameraDescription>> getAvailableCameras() async {/// 前面建立channel时已经传入了,这样原生执行完相关方法后能通过channel调用对应的回调final String pigeonVar_channelName ='dev.flutter.pigeon.camera_avfoundation.CameraApi.getAvailableCameras$pigeonVar_messageChannelSuffix';/// A named channel for communicating with platform plugins using asynchronous message passing./// 创建异步消息final BasicMessageChannel<Object?> pigeonVar_channel =BasicMessageChannel<Object?>(pigeonVar_channelName,pigeonChannelCodec,binaryMessenger: pigeonVar_binaryMessenger,);/// 阻塞**发送消息**final List<Object?>? pigeonVar_replyList =await pigeonVar_channel.send(null) as List<Object?>?;/// 消息为空抛异常if (pigeonVar_replyList == null) {throw _createConnectionError(pigeonVar_channelName);} else if (pigeonVar_replyList.length > 1) {throw PlatformException(code: pigeonVar_replyList[0]! as String,message: pigeonVar_replyList[1] as String?,details: pigeonVar_replyList[2],);} else if (pigeonVar_replyList[0] == null) {throw PlatformException(code: 'null-error',message: 'Host platform returned null value for non-null return value.',);} else {/// 得到可用列表转换为Flutter上的摄像头描述的对象return (pigeonVar_replyList[0] as List<Object?>?)!.cast<PlatformCameraDescription>();}}
await pigeonVar_channel.send(null) as List<Object?>?;
/// Sends the specified [message] to the platform plugins on this channel.////// Returns a [Future] which completes to the received response, which may/// be null.Future<T?> send(T message) async {/// 调用binaryMessenger对象编码发送消息 && 得到返回后再解码return codec.decodeMessage(await binaryMessenger.send(name, codec.encodeMessage(message)));}
Flutter Dart端发送指定channel消息 && 调用原来添加的回调走到Flutter原生插件部分这里,比如当前走到获取可用摄像头的回调
...
[api availableCamerasWithCompletion:^(NSArray<FCPPlatformCameraDescription *> *_Nullable output,FlutterError *_Nullable error) {callback(wrapResult(output, error));}];
即调用api(CameraPlugin)的availableCamerasWithCompletion:方法
extension CameraPlugin: FCPCameraApi {public func availableCameras(completion: @escaping ([FCPPlatformCameraDescription]?, FlutterError?) -> Void) {captureSessionQueue.async { [weak self] inguard let strongSelf = self else { return }var discoveryDevices: [AVCaptureDevice.DeviceType] = [.builtInWideAngleCamera,.builtInTelephotoCamera,].../// 前置,后置等摄像头,然后统一添加到reply这个数组对象for device in devices {var lensFacing: FCPPlatformCameraLensDirectionswitch device.position {case .back:lensFacing = .backcase .front:lensFacing = .frontcase .unspecified:...}reply.append(cameraDescription)}/// 最后执行callback(wrapResult(output, error));/// 获取成功后,Flutter的Dart部分可以获取到可用的摄像头列表completion(reply, nil)
}
总结
- 原生插件将方法的channel(约定的字符串),回调设置给Flutter原生平台代码(C++ && OC)
- Flutter的Dart层发送消息并传递channel,Flutter根据channel找到设置的回调(Dart -> C++ && OC),然后执行原生插件提供的方法(C++ && OC)
- 获取执行结果并返回给Flutter的原生平台代码(C++ && OC),再发送给Dart代码(C++ && OC -> Dart)
参考
- camera
- 使用 Camera 插件实现拍照功能
- do-not-use-buildcontexts-across-async-gaps
- Flutter pubspec options
- 一张图理解Flutter中Dart与原生环境通信