Flutter下的一点实践
目录
- 1、背景
- 2、refena创世纪代码
- 3、localsend里refena的刷新
- 3.1 初始状态
- 3.2 发起设备扫描流程
- 3.3 扫描过程
- 3.3 刷新界面
- 4.localsend的设备扫描流程
- 4.1 UDP广播设备注册流程
- 4.2 TCP/HTTP设备注册流程
- 4.3 localsend的服务器初始化工作
- 4.4总结
1、背景
在很久以前,我曾经经历了一小段时间的Flutter开发,当时Flutter的版本才迭代到1.0,在做一个短视频应用的开发中,我曾经产生了一个巨大的疑问,就是Flutter的状态刷新怎么才能简洁、高效,如果每次及每个地方都使用setstate()来刷新界面确实显得非常笨重。
这么多年过去了,就像一个回旋镖一样,我又进了一个Flutter/kotlin混合开发的项目,项目是在开源的localsend项目上做二次开发,localsend作为跨平台传输软件,可以实现在同一局域网的端到端设备之间共享文件。本篇博客将以最简单的方式介绍refena创世纪代码、localsend里refena的刷新、localsend的设备扫描流程。
2、refena创世纪代码
由于采用了Flutter作为开发框架,状态管理必不可少,相比于市面常见的Flutter状态管理框架async_redux,localsend采用了不太常用的状态管理框架refena。作为被async_redux启迪的状态管理框架,redux中常见的store、 state、 actions 、 reducers同样适用。store保存了应用里所有的状态,而store被保存在各种provider里;action被保存在自身的reducers里,触发store状态发生变化的唯一办法是发送一个action。有关redux的工作流及基础概念可以参考这篇文章以及下面这张图:
refena官网有最小化的状态刷新介绍,先搬运介绍一下refena的创世纪代码:
final counterProvider = ReduxProvider<ReduxCounter, int>((ref) => Counter());//1.在refena中,notifier用以保存实际状态,并且可以触发监听它们的控件刷新
//2.init()方法可以定义Notifier初始化状态
//3.可以通过ref来获取定义的其他provider
//4.这里定义counter的初始状态:10
class ReduxCounter extends ReduxNotifier<int> { int init() => 10;
}//1.ReduxAction最重要的方法就是reduce()方法,用于向provider返回一个新的状态
//2.这里返回的状态为ReduxCounter现在的值加上传递过来的值
class AddAction extends ReduxAction<ReduxCounter, int> {final int amount;AddAction(this.amount); int reduce() => state + amount;
}class MyPage extends StatelessWidget {Widget build(BuildContext context) {int counterState = context.watch(counterProvider);return Scaffold(body: Center(child: Text('Counter state: $counterState'),),floatingActionButton: FloatingActionButton(//点击触发action dispatchonPressed: () => context.redux(counterProvider).dispatch(AddAction(2)),child: const Icon(Icons.add),),);}
}
总结起来,在refena下的工作流为:1、定义初始状态;2、重写reduce()方法,在ReduxAction或各个Action子类中定义要改变的状态;3、定义状态的触发条件,调用dispatch方法触发状态改变。总的来说,refena状态刷新其实和MVVM有许多相似之处。
3、localsend里refena的刷新
localsend典型的功能如下:两个接入同一个局域网的设备相互发送UDP广播或HTTP请求,确立连接之后通过HTTP协议来传输文件。下面将简单介绍localsend扫描到设备后的界面刷新流程。
3.1 初始状态
localsend的初始状态如下:
打开应用,进入发送页签,在“附件的设备”这个列表下开始扫描局域网内的设备。发送页签进行初始化工作,并且发送了一个全局异步的action——SendTabInitAction:
class SendTab extends StatelessWidget {const SendTab();Widget build(BuildContext context) {return ViewModelBuilder(provider: sendTabVmProvider,//依然是在init方法里分发初始化actioninit: (context) => context.global.dispatchAsync(SendTabInitAction(context)),......
这个SendTabInitAction的代码十分简单:
class SendTabInitAction extends AsyncGlobalAction {……Future<void> reduce() async {//从provider里边读取是否有扫描到的设备final devices = ref.read(nearbyDevicesProvider).devices;if (devices.isEmpty) {//如果没有设备触发设备扫描流程await dispatchAsync(StartSmartScan(forceLegacy: false));}}
}
根据refena工作流,发起一个action后,会直接调用它的reduce方法,在reduce方法里产生新的状态,并通过各种方式把这个新的状态同步给widget刷新界面。所以,设备是如何扫描出来的只需要跟进StartSmartScan这个action即可。
3.2 发起设备扫描流程
接下来就进入了localsend代码的核心——扫描设备流程,这个流程较为复杂,包括dart下高级网络编程及refena线程间通信等,这里只给出扫描开始及获取到扫描结果的伪代码:
//英文注释为原生代码注释
class StartSmartScan extends AsyncGlobalAction {static const maxInterfaces = 15;final bool forceLegacy;Future<void> reduce() async {// 1.Try performant Multicast/UDP method first//首先发起UDP广播,UDP广播性能比TCP/HTTP性能高。ref.redux(nearbyDevicesProvider).dispatch(StartMulticastScan());// At the same time, try to discover favorites//首先从文件里读取是否有收藏的设备final favorites = ref.read(favoritesProvider);final https = ref.read(settingsProvider).https;await ref.redux(nearbyDevicesProvider).dispatchAsync(StartFavoriteScan(devices: favorites, https: https));……// 2.If no devices has been found, then switch to legacy discovery mode// which is purely HTTP/TCP based.final stillEmpty = ref.read(nearbyDevicesProvider).devices.isEmpty;final stillInSendTab =ref.read(homePageControllerProvider).currentTab == HomeTab.send;if (forceLegacy || (stillEmpty && stillInSendTab)) {final networkInterfaces =//localIpProvider保存了从platformChannel里读取到的当前设备的IP//(这里解释一下为什么当前设备的IP需要单独用一个localIpProvider来保存,//在android设备里,根据底软实现可能有多个网卡,对应也有多个设备IP)//依然首先从provider(内存)里读取是否之前扫描到过设备ref.read(localIpProvider).localIps.take(maxInterfaces).toList();if (networkInterfaces.isNotEmpty) {//开始扫描当前设备所有IP所在局域网的设备await dispatchAsync(StartLegacySubnetScan(subnets: networkInterfaces));}} else {……}}
}
3.3 扫描过程
扫描代码主体流程主要分为两个步骤:1.通过UDP协议扫描局域网设备;2.通过TCP/HTTP协议扫描设备。扫描流程较为复杂,需要对网络编程有一定基础的了解。我们跳过具体的扫描流程,直接到获取扫描结果的部分。
//英文注释为localsend原生注释
/// HTTP based discovery on a fixed set of subnets.
class StartLegacySubnetScan extends AsyncGlobalAction {……Future<void> reduce() async {//读取配置信息,端口号、是否是HTTPS协议等final settings = ref.read(settingsProvider);final port = settings.port;final https = settings.https;// send announcement in parallel//发起设备扫描流程——UDP组播ref.redux(nearbyDevicesProvider).dispatch(StartMulticastScan());await Future.wait<void>([for (final subnet in subnets)ref.redux(nearbyDevicesProvider).dispatchAsync(//发起设备扫描流程——TCP/HTTP请求StartLegacyScan(port: port, localIp: subnet, https: https)),]);……}
}
/// It does not really "scan".
/// It just sends an announcement which will cause a response on every other LocalSend member of the network.
class StartMulticastScanextends ReduxAction<NearbyDevicesService, NearbyDevicesState> {NearbyDevicesState reduce() {external(notifier._isolateController)//开启线程发起UDP组播.dispatch(IsolateSendMulticastAnnouncementAction());return state;}
}
/// Scans one particular subnet with traditional HTTP/TCP discovery.
/// This method awaits until the scan is finished.
class StartLegacyScanextends AsyncReduxAction<NearbyDevicesService, NearbyDevicesState> {final int port;final String localIp;final bool https;……Future<NearbyDevicesState> reduce() async {……// 1.Scan all IP addresses on the WLANfinal stream = external(notifier._isolateController)//开启线程发起TCP/HTTP协议设备扫描流程,扫描到的设备保存在Stream里.dispatchTakeResult(IsolateInterfaceHttpDiscoveryAction(networkInterface: localIp,port: port,https: https,));// 2.Register the device to the RegisterDeviceActionawait for (final device in stream) {//将stream里的设备赋值RegisterDeviceAction//扫描过的设备保存到nearbyDevicesProviderawait dispatchAsync(RegisterDeviceAction(device));}……}
}
3.3 刷新界面
/// Registers a device in the state.
/// It will override any existing device with the same IP.
class RegisterDeviceActionextends AsyncReduxAction<NearbyDevicesService, NearbyDevicesState> {……Future<NearbyDevicesState> reduce() async {……//在RegisterDeviceAction的reduce方法里触发界面刷新var nearbyDevicesState = state.copyWith(devices: {...state.devices}..update(device.ip, (_) => device, ifAbsent: () => device),);……}
}
这样,通过扫描设备流程就将扫描到的设备更新到了界面上:
4.localsend的设备扫描流程
4.1 UDP广播设备注册流程
在前文里,我们已经提到设备扫描首先会以UDP广播来扫描设备,先来看看代码实现。
//英文注释为原生代码注释/// Binds the UDP port and listen to UDP multicast packages/// It will automatically answer announcement messagesStream<Device> startListener() async* {……final sockets = await _getSockets(syncState.multicastGroup, syncState.port);//遍历UDP组播地址的所有Socketfor (final socket in sockets) {//开始监听是否有组播socket.socket.listen((_) {final datagram = socket.socket.receive();……try {//将Socket数据转换为对象final dto = MulticastDto.fromJson(jsonDecode(utf8.decode(datagram.data)));if (dto.fingerprint == syncState.securityContext.certificateHash) {return;}……if ((dto.announcement == true || dto.announce == true) && syncState.serverRunning) {// only respond when server is running//向UDP组播广播方返回应答消息//这里业务逻辑为UDP设备注册流程//广播发送方作为server//广播应答方作为client_answerAnnouncement(peer);}} catch (e) {……}});}// Tell everyone in the network that I am online//向UDP组播地址所有成员发送UDP组播,此举可以提供设备扫描成功率sendAnnouncement(); // ignore: unawaited_futuresyield* streamController.stream;}/// Responds to an announcement.Future<void> _answerAnnouncement(Device peer) async {try {// Answer with TCP//通过dio向广播发送方发起一路HTTP请求,这里的请求接口为设备注册接口await _ref.read(dioProvider).discovery.post(ApiRoute.register.target(peer),data: _getRegisterDto().toJson(),);} catch (e) {……}}/// Sends an announcement which triggers a response on every LocalSend member of the network.//发送一个广播,在网络的每个localSend成员上触发应答广播消息Future<void> sendAnnouncement() async {final syncState = _ref.read(syncProvider);final sockets = await _getSockets(syncState.multicastGroup);final dto = _getMulticastDto(announcement: true);//分别以100ms、500ms、2000ms向发送方应答组播消息for (final wait in [100, 500, 2000]) {……for (final socket in sockets) {try {socket.socket.send(dto, InternetAddress(syncState.multicastGroup), syncState.port);socket.socket.close();} catch (e) {……}}}……}Future<List<_SocketResult>> _getSockets(String multicastGroup, [int? port]) async {//通过各个平台的platformChannel获取当前设备的IP(android设备通常是SoftAP IP)final interfaces = await NetworkInterface.list();final sockets = <_SocketResult>[];for (final interface in interfaces) {try {//根据IP地址绑定到localsend预先定义的端口号上,返回一个Socket端点final socket = await RawDatagramSocket.bind(InternetAddress.anyIPv4, port ?? 0);//把这个Socket加入到UDP组播地址里socket.joinMulticast(InternetAddress(multicastGroup), interface);……} catch (e) {……}}return sockets;
}
4.2 TCP/HTTP设备注册流程
UDP设备流程结束之后,才会走到HTTP设备注册流程。HTTP设备注册流程资源占用率比UDP广播这种方式大得多。
class HttpScanDiscoveryService {……//参数名networkInterface代码当前设备的IP地址。如192.168.31.246Stream<Device> getStream({required String networkInterface, required int port, required bool https}) {//遍历197.168.31.0~197.168.31.255里的所有IP,尝试向这里面的每个IP地址发起一路HTTP请求final ipList = List.generate(256, (i) => '${networkInterface.split('.').take(3).join('.')}.$i').where((ip) => ip != networkInterface).toList();_runners[networkInterface]?.stop();_runners[networkInterface] = TaskRunner<Device?>(initialTasks: List.generate(ipList.length,//发起设备注册请求(index) => () async => _doRequest(ipList[index], port, https),),concurrency: 50,);return _runners[networkInterface]!.stream.where((device) => device != null).cast<Device>();}Future<Device?> _doRequest(String currentIp, int port, bool https) async {……final device = await _targetedDiscoveryService.state.discover(ip: currentIp,port: port,https: https,onError: null,);……}return device;}
4.3 localsend的服务器初始化工作
前面讲到了localsend的界面刷新、设备注册流程,还有个问题就是localsend到底如何处理这些广播、请求的?简单来说,localsend在进入应用的时候,跑了一个HTTP server来处理组播、HTTP请求。
/// Starts the server.Future<ServerState?> startServer({required String alias,required int port,required bool https,}) async{//1.检查用户给localsend客户端取的别名,例如:“美丽的芒果”alias = alias.trim();if (alias.isEmpty) {alias = generateRandomAlias();}……final router = SimpleServerRouteBuilder();final fingerprint = ref.read(securityProvider).certificateHash;_receiveController.installRoutes(router: router,alias: alias,port: port,https: https,fingerprint: fingerprint,showToken: ref.read(settingsProvider).showToken,);_sendController.installRoutes(router: router,alias: alias,fingerprint: fingerprint,);final HttpServer httpServer;//默认HTTPS协议,需要先安装默认证书if (https) {final securityContext = ref.read(securityProvider);httpServer = await HttpServer.bindSecure('0.0.0.0',port,SecurityContext()..usePrivateKeyBytes(securityContext.privateKey.codeUnits)..useCertificateChainBytes(securityContext.certificate.codeUnits),);} else {//HTTP协议无需证书httpServer = await HttpServer.bind('0.0.0.0',port,);}//启动服务final server = SimpleServer.start(server: httpServer, routes: router);final newServerState = ServerState(httpServer: server,alias: alias,port: port,https: https,session: null,webSendState: null,pinAttempts: {},);state = newServerState;return newServerState;}
最后一个问题,localsend作为服务器有哪些RESTful API?根据官方文档,localsend应该提供了以下这些接口:
enum ApiRoute {//早期的注册接口,现已废弃info('info'),//现在版本的注册接口,传递client端IP地址、名称等基础信息register('register'),//文件传输之前获取token的接口prepareUpload('prepare-upload', 'send-request'),//文件传输接口upload('upload', 'send'),//取消接口,包括发送取消、接收取消cancel('cancel'),……;
4.4总结
总结起来,localsend的关键原理:
- 建立一个HTTP Sever。监听相关端口接收UDP组播;初始化RESTful API接口,用于HTTP的设备注册、文件传输;
- UDP设备注册流程中,服务端监听UDP组播端口、客户端回复组播消息并在回复组播消息后发起HTTP注册流程,向服务端传输IP等关键信息;
- TCP设备注册流程中,主动作为客户端遍历当前网段的所有IP,发起一路HTTP请求,向服务端注册;
- 扫描到设备后,通过在服务端/客户端之间的HTTP协议来传输文件。传输过程中,文件发送方为client;文件接收方为server。client发起一路post请求到服务器即可完成文件传输。