当前位置: 首页 > news >正文

封装Tcp Socket

封装Tcp Socket

  • 0. 前言
  • 1. Socket.hpp
  • 2. 简单的使用介绍


0. 前言


本文中用到的Log.hpp在笔者的历史文章中都有涉及,这里就不再粘贴源码了,学习地址如下:https://blog.csdn.net/weixin_73870552/article/details/145434855?spm=1001.2014.3001.5501。

TCP相对于UDP更加复杂,这里只介绍TCP的封装,学习完后,大家可以自己尝试UDP的封装。


1. Socket.hpp


采用模版方法类的设计模式,基类方法由子类实现

#pragma once

#include <iostream>
#include <string>
#include <cstring>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>

#define Convert(addrptr) ((struct sockaddr*)addrptr)

// 错误码
enum {
    SocketError = 1,
    BindError,
    ListenError
};

const static int defaultsockfd = -1;
const int backlog = 5;      // 这个参数后面讲

// 封装一个基类,Socket接口类
// 设计模式:模版方法类
class Socket
{
public:
    virtual ~Socket() {}
    virtual void CreateSocketOrDie() = 0;               // 创建套接字
    virtual void BindSocketOrDie(uint16_t port) = 0;    // 绑定
    virtual void ListenSocketOrDie(int backlog) = 0;    // 监听
    virtual Socket* AcceptConnection(std::string *peerip, uint16_t *peerport) = 0; 
    virtual bool ConnectServer(std::string &serverip, uint16_t serverport) = 0;
    virtual int GetSockFd() = 0;
    virtual void SetSockFd(int sockfd) = 0;
    virtual void CloseSocket() = 0;
    virtual bool Recv(std::string *buffer, int size) = 0;
    virtual void Send(std::string &send_str) = 0;
public:
    void BuildListenSocketMethod(uint16_t port, int backlog)
    {
        CreateSocketOrDie();
        BindSocketOrDie(port);
        ListenSocketOrDie(backlog);
    }

    bool BuildConnectSocketMethod(std::string &serverip, uint16_t serverport)
    {
        CreateSocketOrDie();
        return ConnectServer(serverip, serverport);
    }

    void BuildNormalSocketMethod(int sockfd)
    {
        SetSockFd(sockfd);
    }
};

// TCP
class TcpSocket : public Socket
{
public:
    TcpSocket(int sockfd = defaultsockfd)
        : _sockfd(sockfd)
    {}

    ~TcpSocket()
    {}

    void CreateSocketOrDie() override
    {
        _sockfd = ::socket(AF_INET, SOCK_STREAM, 0);
        if(_sockfd < 0) exit(SocketError);
    }

    void BindSocketOrDie(uint16_t port) override
    {
        struct sockaddr_in local;
        memset(&local, 0, sizeof(local));
        local.sin_family = AF_INET;
        local.sin_addr.s_addr = INADDR_ANY;
        local.sin_port = htons(port);
        int n = ::bind(_sockfd, Convert(&local), sizeof(local));
        if(n < 0) exit(BindError);
    }

    void ListenSocketOrDie(int backlog) override
    {
        int n = ::listen(_sockfd, backlog);
        if(n < 0) exit(ListenError);
    }

    Socket* AcceptConnection(std::string *peerip, uint16_t *peerport) override
    {
        struct sockaddr_in peer;
        socklen_t len = sizeof(peer);
        int newsockfd = ::accept(_sockfd, Convert(&peer), &len);
        if(newsockfd < 0) return nullptr;
        *peerip = inet_ntoa(peer.sin_addr);
        *peerport = ntohs(peer.sin_port);
        Socket *s = new TcpSocket(newsockfd);
        return s;
    }

    bool ConnectServer(std::string &serverip, uint16_t serverport) override
    {
        struct sockaddr_in server;
        memset(&server, 0, sizeof(server));
        server.sin_family = AF_INET;
        server.sin_addr.s_addr = inet_addr(serverip.c_str());
        server.sin_port = htons(serverport);
        int n = ::connect(_sockfd, Convert(&server), sizeof(server));
        if(n == 0) return true;
        else return false;
    }

    int GetSockFd() override
    {
        return _sockfd;
    }

    void SetSockFd(int sockfd) override
    {
        _sockfd = sockfd;
    }

    void CloseSocket() override
    {
        if(_sockfd > defaultsockfd) 
            ::close(_sockfd);
    }

    bool Recv(std::string *buffer, int size) override
    {
        char inbuffer[size];
        ssize_t n = recv(_sockfd, inbuffer, size-1, 0);
        if(n > 0)
        {
            inbuffer[n] = 0;
            *buffer += inbuffer; 
            return true;
        }
        else if(n == 0) return false;
        else return false;
    }

    void Send(std::string &send_str) override
    {
        // 这一块涉及到多路转接,我们之后统一说
        send(_sockfd, send_str.c_str(), send_str.size(), 0);
    }

private:
    int _sockfd;
};

2. 简单的使用介绍


1. 服务端

#include <iostream>
#include <string>
#include <memory>
#include <unistd.h>
#include "Log.hpp"
#include "Socket.hpp"

// ./server localport
int main(int argc, char *argv[])
{
    if(argc != 2)
    {
        std::cout << "Usage: " << argv[0] << "port" << std::endl;
        return 0;
    }
    uint16_t localport = std::stoi(argv[1]);

    std::unique_ptr<TcpSocket> tsvr(new TcpSocket());
    tsvr->BuildListenSocketMethod(localport, backlog);
    while(true)
    {
        std::string peerip;
        uint16_t peerport;
        lg.LogMessage(Debug, "ready to accept, listensocketfd: %d\n", tsvr->GetSockFd());
        Socket *newsock = tsvr->AcceptConnection(&peerip, &peerport);
        if(newsock == nullptr) continue;
        lg.LogMessage(Info, "get a new link... sockfd: %d, client info: %s:%d\n", newsock->GetSockFd(), peerip.c_str(), peerport);
        
        while(true)
        {
            std::string buffer;
            newsock->Recv(&buffer, 1024);
            std::cout << "get a message: " << buffer.c_str() << std::endl;
            sleep(1);
        }

        // 注意资源的释放
        newsock->CloseSocket();
        delete newsock;
    }

    tsvr->CloseSocket();
    return 0;
}

2. 客户端

#include <iostream>
#include <unistd.h>
#include <memory>
#include "Socket.hpp"

// ./client serverip serverport
int main(int argc, char* argv[])
{
    if(argc != 3)
    {
        std::cout << "Usage: " << argv[0] << " serverip serverport" << std::endl;
        return 0;
    }
    std::string serverip = argv[1];
    uint16_t serverport = std::stoi(argv[2]);

    std::unique_ptr<TcpSocket> tsvr(new TcpSocket());
    if(!tsvr->BuildConnectSocketMethod(serverip, serverport))
    {
        std::cerr << "connect " << serverip << ":" << serverport << " failed" << std::endl;
        return 0;
    }
    std::cout << "connect " << serverip << ":" << serverport << " success" << std::endl;

    std::string message = "a";
    char n = 'b';
    while(true)
    {
        tsvr->Send(message);
        message.push_back(n++);
        sleep(1);
    }

    tsvr->CloseSocket();
    return 0;
}

3. 通信测试

在这里插入图片描述


相关文章:

  • Pinocchio中data、model接口介绍
  • Echarts跨平台设备适配详解
  • ssh 三级跳
  • C语言中数组与指针:差异、应用及深度剖析
  • 【unity游戏开发入门到精通——UGUI】CanvasScaler画布缩放器组件
  • 探索 Go 与 Python:性能、适用场景与开发效率对比
  • MySQL中的UNION和UNION ALL【简单易懂】
  • 深入解析@Validated注解:Spring 验证机制的核心工具
  • 层归一化(Layer Normalization) vs 批量归一化(Batch Normalization)
  • mysql 有哪些存储引擎、区别是什么
  • 行星际激波在日球层中的传播:Propagation of Interplanetary Shocks in the Heliosphere (第二部分)
  • Maven工具学习使用(十一)——部署项目到仓库
  • 3.4 函数单调性与曲线的凹凸性
  • 欢乐力扣:删除链表的倒数第n个节点
  • vue @import引入CSS scoped无效 造成全局样式污染
  • 【LeetCode 热题100】二叉树遍历入门:从中序遍历到层序与右视图(力扣94 / 102/199)(Go语言版)
  • 【今日三题】小易的升级之路(模拟+gcd) / 礼物的最大价值(动态规划) / 对称之美(字符串哈希)
  • 50道SQL练习题
  • HarmonyOS:Map Kit简介
  • ocr-不动产权识别
  • 凤阳鼓楼瓦片脱落背后:涉事公司十年前曾因违规施工致文保建筑被烧毁
  • 白鲨抢下世界杯首张入场券,透过ACL看CFPL的成色
  • 中英举行人工智能对话
  • 这款小孩子最爱的饮料,害处竟大到不敢想象
  • 专访《风雪夜归人》导演闫锐:在舞台上表现什么是真正的活着
  • 鸿蒙电脑正式发布,国产操作系统在个人电脑领域实现重要突破